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[Server Hosting] AIPatrolSettings
Integer.
Contains the current setting version number, never change this value unless you really know what you are doing as it's used internally for automatic conversion of old settings whenever we change something.
Boolean.
- 0 = OFF | Disabled
- 1 = ON | Enabled
Float. How long in seconds will it take for the patrol to despawn if no players are in DespawnRadius.
- -1 = Use the value from AISettings.json
Float. How long in seconds until this patrol can respawn if no players are in MinDistRadius ?
- If set to -1 will use the value from AISettings.json
Float. The required minimum distance from a player to spawn. If a player is closer than MinDistRadius meters, then the patrol won't spawn
- If set to -1 will use the value from AISettings.json
Float. The required maxium distance from a player to spawn. If a player is further away than MaxDistRadius meters, then the patrol won't spawn
- If set to -1 will use the value from AISettings.json
Float. The required distance from a player to despawn. If a player is closer than DespawnRadius meters, then the patrol won't despawn
Float. Minimum accuracy of the AI (0.0-1.0)
- If set to -1 will use the value from AISettings.json
Float. Maximum accuracy of the AI (0.0-1.0)
- If set to -1 will use the value from AISettings.json
Float. Distance in meters when the target will start be considered a potential threat
- If set to -1 will use the value from AISettings.json
Float. Damage multiplier from the AI (0.1-2.0). Base damage they will deal multiplied by this value.
- If set to -1 will use the value from AISettings.json
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