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[Server Hosting] AISettings
Integer.
Contains the current setting version number, never change this value unless you really know what you are doing as it's used internally for automatic conversion of old settings whenever we change something.
Float. Minimum accuracy of the AI (0.0-1.0)
This setting can be overridden in each patrols themselves.
Float. Maxium accuracy of the AI (0.0-1.0)
This setting can be overridden in each patrols themselves.
Float. Maximum distance the AI is allowed to calculate a potential target as a threat.
This setting can be overridden in each patrols themselves.
Float. Maximum distance the AI is allowed to calculate a potential target as a threat. (0.0-2.0)
This setting can be overridden in each patrols themselves.
TStringArray. A list of steam id in quotes to allow access to a debug menu for AI
For more informations Click here
Integer. How many patrols are allowed to exist at once
- -1 = No limit
Boolean.
- 0 = AI wont vault
- 1 = AI can vault over objects
Float. Distance in meters before an IA holding a bolt action rifle will go prone to engage a target
Boolean.
- 0 = AI wont taunt
- 1 = AI will taunt the target after killing it
Integrer. Make the AI behave in goofy ways
- 0 = Turned off
- ??? = Do something
Boolean.
- 0 = Friendly AI cannot be recruited
- 1 = Players can recruit Friendly AIs (Based on Faction relations)
Boolean.
- 0 = Guards cannot be recruited
- 1 = Players can recruit Guards
TStringArray. A list of objects classnames the AI shouldn't be able to climb. For example "Land_Mil_Airfield_HQ" (this one is hardcoded)
TStringArray. A list of Factions in quotes. One of this listed factions will be randomly assigned to new players
For more informations Click here
Not yet available
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