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T_Aurora_Profiles_Payday_2_GSI_Nodes_PlayerNode

Anton Pupkov edited this page Aug 8, 2016 · 1 revision

PlayerNode Class

Information about a player

Inheritance Hierarchy

System.Object
  Aurora.Profiles.Node
    Aurora.Profiles.Payday_2.GSI.Nodes.PlayerNode
Namespace: Aurora.Profiles.Payday_2.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)

Syntax

C#

public class PlayerNode : Node

The PlayerNode type exposes the following members.

Methods

 

Name Description
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
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Fields

 

Name Description
Protected field _ParsedData (Inherited from Node.)
Public field Armor Player armor information
Public field Character Player character
Public field DownTime The time left on downed timer
Public field FlashAmount The flashed amount [0.0f - 1.0f]
Public field Health Player health information
Public field IsLocalPlayer A boolean representing if this is the local player
Public field IsSwanSong A boolean representing if this player is in swan song
Public field Level Player level
Public field Name Player name
Public field Rank Player infamy rank
Public field State Player state
Public field SuspicionAmount The suspicion amount [0.0f - 1.0f]
Public field Weapons Player weapons information
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See Also

Reference

Aurora.Profiles.Payday_2.GSI.Nodes Namespace

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