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T_Aurora_Profiles_CSGO_GSI_Nodes_AllPlayersNode

Anton Pupkov edited this page Aug 8, 2016 · 1 revision

AllPlayersNode Class

A class representing player information for all players

Inheritance Hierarchy

System.Object
  Aurora.Profiles.Node
    Aurora.Profiles.CSGO.GSI.Nodes.AllPlayersNode
Namespace: Aurora.Profiles.CSGO.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)

Syntax

C#

public class AllPlayersNode : Node

The AllPlayersNode type exposes the following members.

Properties

 

Name Description
Public property Count The number of players
Public property Item Gets the player at a specified index
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Methods

 

Name Description
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetByName Retrieves a PlayerNode from all players based on player's name
Public method GetBySteamID Retrieves a PlayerNode from all players based on player's steam ID
Public method GetEnumerator Retrieves the enumerator for all players list
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetTeam Retrieves a list of players who are on a specified team
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
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Fields

 

Name Description
Protected field _ParsedData (Inherited from Node.)
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See Also

Reference

Aurora.Profiles.CSGO.GSI.Nodes Namespace

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