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T_Aurora_Profiles_CSGO_GSI_Nodes_PlayerStateNode

Anton Pupkov edited this page Aug 8, 2016 · 1 revision

PlayerStateNode Class

Class representing various player states

Inheritance Hierarchy

System.Object
  Aurora.Profiles.Node
    Aurora.Profiles.CSGO.GSI.Nodes.PlayerStateNode
Namespace: Aurora.Profiles.CSGO.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)

Syntax

C#

public class PlayerStateNode : Node

The PlayerStateNode type exposes the following members.

Methods

 

Name Description
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
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Fields

 

Name Description
Protected field _ParsedData (Inherited from Node.)
Public field Armor Player's armor
Public field Burning Player's burning amount
Public field Flashed Player's flash amount
Public field Health Player's health
Public field Helmet Boolean representing whether or not the player has a helmet
Public field Money Player's current money
Public field RoundKillHS Player's current round kills (headshots only)
Public field RoundKills Player's current round kills
Public field Smoked Player's smoked amount
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See Also

Reference

Aurora.Profiles.CSGO.GSI.Nodes Namespace

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