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T_Aurora_Profiles_CSGO_GSI_Nodes_PlayerStateNode
Anton Pupkov edited this page Aug 8, 2016
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1 revision
Class representing various player states
System.Object
Aurora.Profiles.Node
Aurora.Profiles.CSGO.GSI.Nodes.PlayerStateNode
Namespace: Aurora.Profiles.CSGO.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public class PlayerStateNode : Node
The PlayerStateNode type exposes the following members.
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
_ParsedData | (Inherited from Node.) | |
Armor | Player's armor | |
Burning | Player's burning amount | |
Flashed | Player's flash amount | |
Health | Player's health | |
Helmet | Boolean representing whether or not the player has a helmet | |
Money | Player's current money | |
RoundKillHS | Player's current round kills (headshots only) | |
RoundKills | Player's current round kills | |
Smoked | Player's smoked amount |