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T_Aurora_Profiles_CSGO_GSI_Nodes_WeaponNode

Anton Pupkov edited this page Aug 8, 2016 · 1 revision

WeaponNode Class

A class representing weapon information

Inheritance Hierarchy

System.Object
  Aurora.Profiles.Node
    Aurora.Profiles.CSGO.GSI.Nodes.WeaponNode
Namespace: Aurora.Profiles.CSGO.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)

Syntax

C#

public class WeaponNode : Node

The WeaponNode type exposes the following members.

Methods

 

Name Description
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
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Fields

 

Name Description
Protected field _ParsedData (Inherited from Node.)
Public field AmmoClip Curren amount of ammo in the clip
Public field AmmoClipMax The maximum amount of ammo in the clip
Public field AmmoReserve The amount of ammo in reserve
Public field Name Weapon's name
Public field Paintkit Weapon's skin name
Public field State Weapon's state
Public field Type Weapon type
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See Also

Reference

Aurora.Profiles.CSGO.GSI.Nodes Namespace

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