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T_Aurora_Profiles_LightEvent

Anton Pupkov edited this page Aug 8, 2016 · 2 revisions

LightEvent Class

Class responsible for applying EffectLayers to an EffectFrame based on GameState information.

Inheritance Hierarchy

System.Object
  Aurora.Profiles.LightEvent
    Aurora.Profiles.Aurora_Wrapper.GameEvent_Aurora_Wrapper
    Aurora.Profiles.CSGO.GameEvent_CSGO
Namespace: Aurora.Profiles
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)

Syntax

C#

public class LightEvent

The LightEvent type exposes the following members.

Constructors

 

Name Description
Public method LightEvent
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Methods

 

Name Description
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Public method IsEnabled Returns whether or not this LightEvent is active
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
Public method UpdateLights(EffectFrame) Adds new layers to the passed EffectFrame instance based on GameState information.
Public method UpdateLights(EffectFrame, GameState) Adds new layers to the passed EffectFrame instance based on GameState information as well as process a new GameState instance.
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See Also

Reference

Aurora.Profiles Namespace

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