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Releases: psygames/UnityWebSocket

2.8.3

28 Sep 13:51
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Changes

  • [BUGFIX] #37 修复团结引擎上,微信小游戏平台兼容问题。
  • [BUGFIX] 修复非UnityEditor下,主动关闭连接问题。

2.8.2

29 Aug 08:51
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  • [BUGFIX] Fix task abort on application quit

2.8.1

27 Aug 15:13
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  • [BUGFIX] Fix Critical BUG, 100% CPU Utilization #34

2.8.0

24 Aug 09:29
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[OBSOLETE] This version has a critical bug that causes 100% CPU usage.

Changes

  • [Feature] Remove UNITY_WEB_SOCKET_ENABLE_ASYNC support.
  • [Optimization] websocket send recevice task optimize.
  • [BUGFIX] #29 #30 #31 #33

2.7.0

19 Oct 03:21
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Changes

  • [Feature] Add wechat minigame support.
  • [Feature] Add binaryType supported for WEBGL platform.
  • [Optimization] Code optimization.

2.6.6

19 May 09:00
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Changes

  • [BUG FIX] Revert ClientWebSocket keep alive always code.

2.6.5

19 May 07:57
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Changes

  • Support sec-websocket-protocol array.
  • [BUG FIX] NoWebGL platform ClientWebSocket keep alive always.
  • [BUG FIX] Version update check.
  • Some code optimization.

2.6.4

08 Mar 10:04
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Changes

  • [BUG FIX] fix NoWebGL platform socket null exception.

2.6.3

04 Mar 09:11
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2.6.3

  • Burst code optimization.
  • Remove complex namespace, use UnityWebSocket namespce only.
  • Jslib remove debug tag.
  • Jslib Pointer_stringify change to UTF8ToString.
  • Demo add fps show.
  • Add async define symbol.
  • [BUG FIX] Demo.cs log substring fix.
  • [BUG FIX] socket never free.

2.6.2

03 Mar 14:07
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2.6.2

  • Code optimization.
  • [BUG FIX] Fix receive buffer truncated when size over 8192 bytes.