Releases: psygames/UnityWebSocket
Releases · psygames/UnityWebSocket
2.8.3
Changes
- [BUGFIX] #37 修复团结引擎上,微信小游戏平台兼容问题。
- [BUGFIX] 修复非UnityEditor下,主动关闭连接问题。
2.8.2
Changes
- [BUGFIX] Fix task abort on application quit
2.8.1
Changes
- [BUGFIX] Fix Critical BUG, 100% CPU Utilization #34
2.8.0
[OBSOLETE] This version has a critical bug that causes 100% CPU usage.
Changes
- [Feature] Remove
UNITY_WEB_SOCKET_ENABLE_ASYNC
support.
- [Optimization] websocket send recevice task optimize.
- [BUGFIX] #29 #30 #31 #33
2.7.0
Changes
- [Feature] Add wechat minigame support.
- [Feature] Add binaryType supported for WEBGL platform.
- [Optimization] Code optimization.
2.6.6
Changes
- [BUG FIX] Revert ClientWebSocket keep alive always code.
2.6.5
Changes
- Support sec-websocket-protocol array.
- [BUG FIX] NoWebGL platform ClientWebSocket keep alive always.
- [BUG FIX] Version update check.
- Some code optimization.
2.6.4
Changes
- [BUG FIX] fix NoWebGL platform socket null exception.
2.6.3
2.6.3
- Burst code optimization.
- Remove complex namespace, use UnityWebSocket namespce only.
- Jslib remove debug tag.
- Jslib Pointer_stringify change to UTF8ToString.
- Demo add fps show.
- Add async define symbol.
- [BUG FIX] Demo.cs log substring fix.
- [BUG FIX] socket never free.
2.6.2
2.6.2
- Code optimization.
- [BUG FIX] Fix receive buffer truncated when size over 8192 bytes.