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Releases: julianxhokaxhiu/FFNx

FFNx-v1.20.2.0

FFNx-v1.20.1.0

22 Sep 10:30
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FFNx-v1.20.2.11

15 Sep 21:52
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FFNx-v1.20.0.0

14 Sep 15:11
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1200

🛡️ VirusTotal analysis:

What's Changed

  • FF8: Allow mod textures per VRAM page by @myst6re in #687
  • Common: Bilinear filtering + external texture optimizations by @myst6re in #692
  • Audio: Ensure Voice handle exists before stopping it by @myst6re in #694
  • FF7: Allow movies to be extended to true widescreen mode by @CosmosXIII in #700
  • Modding: Allow replacing EXE text/data hardcoded in code by @myst6re in #699
  • FF7: Fix movie aspect ratio in true widescreen mode by @CosmosXIII in #702
  • FF7: fix 60FPS battle text when text speed is set to max SLOW by @tangtang95 in #703
  • FF7: Add option to clip camera position during scripted events by @CosmosXIII in #706
  • FF8: Enable support for the override_path option by @myst6re in #705
  • FF8: Fix wrong palette for external textures on battle and wm by @myst6re in #707
  • FF8: Add animation support for per VRAM page texture replacement by @myst6re in #696
  • FF8: Fix intro credits not showing properly by @myst6re in #711
  • FF8: Fix field bg mods reload hack by @myst6re in #712
  • FF8: Ability to use app_path config for the Steam version by @myst6re in #714
  • README: Add optional Neovim IDE section by @tangtang95 in #715
  • FF8: Fix background mods on some field maps by @myst6re in #716
  • Gardening: Refactor includes, header guards and related things by @tangtang95 in #717
  • FF8: Make Creative EAX Unified as an optional dependency by @myst6re in #718

Full Changelog: 1.19.1...1.20.0

FFNx-v1.19.1.0

20 Apr 16:30
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FFNx-v1.19.0.0

13 Apr 15:15
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1190

🛡️ VirusTotal analysis:

What's Changed

  • FF8: vibration option in main menu by @myst6re in #658
  • FF8: Fix texture animation only partially animated by @myst6re in #670
  • FF8: Fix texture animation only partially animated - part 2 by @myst6re in #671
  • Music: Add new relative_speed option in the config layer by @myst6re in #672
  • FF8: Allow more external texture replacement for battle effects by @myst6re in #674
  • FF8: Do not use hashes to name vibration config files by @myst6re in #675
  • FF8: Battle effects external textures improvements by @myst6re in #676
  • FF8: Fix crash on worldmap for spanish and italian versions by @myst6re in #682
  • FF7: Prevent input configuration corruption on Steam edition by @maciej-trebacz in #683

Full Changelog: 1.18.1...1.19.0

FFNx-v1.18.1.0

24 Feb 18:14
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1181

What's Changed

  • FF7: Fixed menu not working when using the buggy by @CosmosXIII in #657
  • FF7: Fixed menu not working when using external worldmap mesh by @CosmosXIII in #659
  • FF8: fix JP Steam crash by @myst6re in #663
  • FF7: Fixed scripted camera clipping when widescreen enabled by @CosmosXIII in #664
  • FF7: Fixed auto-run not working sometimes on diagonals by @CosmosXIII in #666
  • FF7: Fixed not being able to place the flags during snowstorm by @CosmosXIII in #667

Full Changelog: 1.18.0...1.18.1

FFNx-v1.18.0.0

17 Feb 17:15
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1180

What's Changed

  • FF8: Add option to display playstation icons by @myst6re in #641
  • FF8: allow external textures from magic.fs by @myst6re in #646
  • FF7: Fixed fog being incorrectly applied to Emerald Weapon battle by @CosmosXIII in #648
  • FF8: Gamepad input/rendering fixes by @myst6re in #647
  • FF8: Various enhancements and fixes by @myst6re in #650
  • FF7: Preserve world camera state when changing game modes by @CosmosXIII in #651
  • FF8: Update metadata file when a save file is created by @myst6re in #655

Full Changelog: 1.17.1...1.18.0

FFNx-v1.17.1.0

14 Jan 16:31
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1171

Changes:

This list of changes was auto generated.

FFNx-v1.17.0.0

13 Jan 18:22
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See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1170

Changes:

  • 82d9fa7 1.17.0
  • 589b37b Gardening: Reorder alphabetically
  • 62a6614 FF8: Fix main menu texts on new game (#636)
  • 2f1fb4e FF7: New camera control in field mode using the right stick (#637)
  • 3a01799 FF7: Fix sporadic crashes happening when trying to load custom mouths
  • 4ff9783 FF7: Disable custom mouths for NPCs
  • 4b17c5e FF7: Fix custom mouth crash for NPCs
  • 3857d23 FF7: Minor widescreen and external mesh fixes (#635)
  • 0cc1edb FF8: Fix intro credits unsync (#634)
  • cb1bee0 FF7: Enable custom mouths for all chars
See More
  • dbe85b5 FF8: Fix Quezacotl SFX (#633)
  • 6043339 FF8: Enable 360 analog input (#632)
  • b7f2912 FF7: Fix eye mapping for Tifa/Aerith young models
  • 09845d6 FF7: Enable custom eyes for NPCs
  • 25fbdf7 FF7: Allow to load custom eyes based on current model name
  • f6c2c9d FF7: Always reset the custom eye status when index <= 2
  • eb17bd2 FF7: Rework the custom eye replacement [ #589 ]
  • 1cc8580 FF7: Fix eye directpath basedir
  • 88bdc53 Gardening: Update Changelog.md
  • c74dc3b FF7: Enable custom eye texture support [ #589 ]
  • 0cbc635 FF7: Fix 60FPS for Submarine minigame [ #621 ]
  • e2ea3b7 vcpkg: Bump baseline to 2023.11.20
  • bdba4f7 FF7: Fixed models being rendered black/dark in worldmap mode (#630)
  • fda0e49 FF7: Added functionality to replace worldmap rendering (#618)
  • 6061728 FF8: Better support for texture animation in WM (#628)
  • a8d102e FF7: Fix naming screen when Steam Input is enabled (#627)
  • a304000 FF7: Fix softlock on the Steam edition (#626)
  • 7e7f04f Sound: Fix loading music volume value from ff7sound.cfg (#625)
  • 077ff97 vcpkg: Bump baseline + ffmpeg 6.1
  • c15b833 FF8: Move hext code in core + bugfixes (#619)
  • 639ec28 FF8: Add support for palette changes in external textures (#617)
  • d1a7099 vcpkg: Bump stack
  • dbe87c8 FF7: Add Game Moment in DevTools
  • 2881c93 CMake: Simplify vcpkg integration and re-order default build profiles [ #577 ]
  • 70b3d4f Common: Fix FFNx Logo when enable_lighting is enabled [ #573 ]
  • a07df2a CI: Remove .dist\pkg folder leftover
  • 98e220b FF8: Add support for external texture animations (#616)
  • 247c78b FF7: Reset simulate_OK_disabled status on field change
  • 57669ed FF8: World chara.one textures replacement (#615)
  • 1687b07 vcpkg: Bump stack
  • 1c1438f FF7: Fix overlapping external music tracks when external_music_resume = false
  • 8200d1d FF7: Fix Widescreen Pandora Box white background position (#614)
  • fd45903 FF7: Fix Widescreen glitches for Bahamut Zero and Pollensalta (#613)
  • d30833a FF7: Added experimental 16:10 support (#608)
  • 3c90a2d FF7: Fixed minor shadow visual glitches occurring in some fields (#612)
  • 18ec437 FF7: Implement PSX-like GPU-based original game lighting (#607)
  • c3c5d9d FF7: Tutorial dialogs VA
  • ea7c70d FF7: Fix field shadows not displaying during FMV movies (#604)
  • 791daac FF7: Fix Bahamut Zero and Supernova not displaying correctly (#603)
  • cc30a9d FF8: Tutorial dialogs VA
  • 741963f FF8: Fix text decoding bug
  • 4673768 FF8: Use also trace_battle_text to trace battle texts
  • bf8e209 Gardening: Fix voice config example tag format
  • fa43705 FF8: Fix crash from PR #601 (#602)
  • 5c7da23 FF8: Increase max texture size to 16384 for external textures (#601)
  • 612f2ef FF8: Fix crash in non-US versions (#600)
  • 201b183 Lighting: Fix config.toml load/save logic
  • 8cfd6b3 FF8: Ensure the pointer to the text to decode is valid
  • 18ced8f Gardening: Update README.md and Changelog.md
  • cf568bd FF8: Worldmap dialog VA
  • c848b0b FF8: Fix black Worldmap (#599)
  • e8d9975 FF8: Battle scene dialog VA
  • b412bf7 FF8: External texture fixes (#598)
  • 71e831a Gardening: Update Changelog.md
  • b70b74f vcpkg: Add new features to ffmpeg
  • b4bb98d vcpkg: Bump dependencies
  • f7ee56a Gardening: Fix indentation
  • 1b2d9f7 FF7: Refactor 60FPS battle menu fix and fix ESUI compatibility (#597)
  • 521c768 Revert "30FPS: Fix crash conflict in FF7 with ESUI mod (#592)" (#596)
  • ed3bc6f FF8: Fix battle stage texture dump, add support for FF8R music (#594)
  • fc4427a 60FPS: Fix char status menu rendering speed in FF7 (#593)
  • 033a1b1 FF8: Better tonberry compatibility (#591)
  • e0173f7 30FPS: Fix crash conflict in FF7 with ESUI mod (#592)
  • 4be2a74 Gardening: Improve clarity of data_drive usage (#590)
  • e0277ce Movies: Do not decode the audiostream if an external movie audio is playing
  • b802489 FF8: Fix crash with external texture replacement (#588)
  • b135afd FF7: Add additional main models eye-to-model mapping
  • 8080625 FF7: Fix direct color (#587)
  • 0c22bb9 FF7: Allow ambient effects to playback in fields that use movies as background

This list of changes was auto generated.