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FFNx-v1.20.0.0

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@github-actions github-actions released this 14 Sep 15:11
· 13 commits to master since this release

See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1200

🛡️ VirusTotal analysis:

What's Changed

  • FF8: Allow mod textures per VRAM page by @myst6re in #687
  • Common: Bilinear filtering + external texture optimizations by @myst6re in #692
  • Audio: Ensure Voice handle exists before stopping it by @myst6re in #694
  • FF7: Allow movies to be extended to true widescreen mode by @CosmosXIII in #700
  • Modding: Allow replacing EXE text/data hardcoded in code by @myst6re in #699
  • FF7: Fix movie aspect ratio in true widescreen mode by @CosmosXIII in #702
  • FF7: fix 60FPS battle text when text speed is set to max SLOW by @tangtang95 in #703
  • FF7: Add option to clip camera position during scripted events by @CosmosXIII in #706
  • FF8: Enable support for the override_path option by @myst6re in #705
  • FF8: Fix wrong palette for external textures on battle and wm by @myst6re in #707
  • FF8: Add animation support for per VRAM page texture replacement by @myst6re in #696
  • FF8: Fix intro credits not showing properly by @myst6re in #711
  • FF8: Fix field bg mods reload hack by @myst6re in #712
  • FF8: Ability to use app_path config for the Steam version by @myst6re in #714
  • README: Add optional Neovim IDE section by @tangtang95 in #715
  • FF8: Fix background mods on some field maps by @myst6re in #716
  • Gardening: Refactor includes, header guards and related things by @tangtang95 in #717
  • FF8: Make Creative EAX Unified as an optional dependency by @myst6re in #718

Full Changelog: 1.19.1...1.20.0