- Convert Rigify armatures to a single hierarchy for game engines
- Extract rigify metarig from rigged character
- Restore Rigify .L/.R naming on skeletons reimported from Unreal Engine
- Convert Bone Names to export Rigify/Unreal characters to Mixamo
- Connect child bones
- Enable/Disable/Remove all constraints
- Constrain bones to another armature
- Set playback range from action start/end
Click the Code button and choose Download Zip, then install via the blender Add-ons preferences.
Or git-clone to your Scripts/addons
path if u're a gangsta
Once enabled, the script will add the following entries to the pose menu (mouse right click in pose mode)
-
Binding
- Bind to Active Armature
- Enable/disable constraints
- Select Constrained Controls
-
Conversion
- Rigify Game Friendly
- Revert dots in Names
- Convert Bone Names
- Extract Metarig
- Create Scale Offset
-
Animation
- Action Range to Scene
- Bake Constrained Actions
- Rename Actions from .fbx data
- Hips to Root Motion
- Select Animated Controls