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feat: Enhanced Collider Functionality and Dynamic Camera Tracking
-The camera now tracks the player dynamically according to the screen map configuration. -The screen map details include: - Fixed screens, where the camera remains static and does not follow the player. Additionally, the camera handling at screen edges is improved to prevent unwanted following. - Screen transitions, which are configurable as either hard (immediate switch) or smooth (gradual transition). -Collider components are now dynamically loaded from Tiled objects, enhancing environmental interactions. Please note that this is an initial version and may undergo significant refactoring.
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