https://uggla.itch.io/rockrun.
Rock Run Rose's Odyssey is a 2D old-school platformer game.
In this game, you play as Rose, a young girl with green eyes living in prehistoric times. She ventured far from home in search of food, but dusk is approaching, and the night is dangerous, especially because of predators. Your mission is to help her avoid dangers and solve puzzles so she can return home safely.
It is aimed at children around 8 years old, with the objective of enhancing reading skills through story following and mathematics (addition, subtraction, doubling, etc.) for puzzle solving while playing.
The game is programmed in Rust and serves as an experiment with the Bevy framework.
All assets are under CC0 license, most of them coming from the repository https://github.com/sparklinlabs/superpowers-asset-packs and https://kenney.nl/. Consider supporting Kenney with a donation, as his work is fantastic and greatly aids hobbyists in game development.
https://github.com/BorisBoutillier/Kataster is a great example of using Bevy, and the game draws inspiration and uses parts of the code from this repository.
You can modify levels using Tiled, an excellent tool for this purpose.
The project is currently in development, and the first release is now available, although there are still some known bugs (such as collision issues and the player sliding on horizontally moving platforms). You can find the binaries on GitHub and itch.io. Additionally, an online WebAssembly (WASM) version is available at https://uggla.itch.io/rockrun.
Please note that the code in this project is far from clean or optimized. I am currently learning Bevy, and I've primarily focused on progressing the development of the game rather than on the quality of the code. Additionally, there isn't a predefined plan for this project, which is growing organically as it evolves. This lack of structure also contributes to the code's messiness. This project is mainly a hobby for me, and while I strive to improve my skills and adopt best practices, my main goal is to create and enjoy the process, even if the code suffers as a result.
Additionally, this game is being created for my daughter to help her with reading and calculating. It's important for me to complete the game before she gets too old for these learning activities.
Use ⌨️ or 🎮 (left stick) to play.
- ⬅️ and ➡️ move left and right.
- ⬆️ climb ladders, activate stories (❓️) or exit.
- ⬇️ descend ladders.
- 🟢 or space, jump or validate.
▶️ or Esc pause the game.◀️ or Backspace go back or exit the game.
The game uses the bevy_pkv
crate to store language preferences. On native systems, this creates a
bevy_pkv.redb
database in the system's application data directory. For
WebAssembly (Wasm), it uses local storage.
- Clone the project
git clone https://github.com/uggla/rock_run.git
- Go to the project directory
cd rock_run
-
Install Rust following the instructions here.
Tips: the rustup method is the simplest one.
-
Install required library for Bevy
Look at https://bevyengine.org/learn/quick-start/getting-started/setup
- Run
cargo rd
or
cargo rr # for release mode
-
Follow the above instruction of the native build.
-
Add the wasm32 compilation target
rustup target add wasm32-unknown-unknown
- Run
cargo rwd
or
cargo rwr # for release mode
RUST_LOG="rock_run=debug"
: Enable debug logs.ROCKRUN_LEVEL
: Select the level to play.ROCKRUN_START_POSITION
: Sets the player's start position.ROCKRUN_GOD_MODE
: Disables deadly collisions.
These controls are only available in debug mode.
- F12 display perf ui (https://github.com/IyesGames/iyes_perf_ui).
- W zoom out.
- Z zoom in.
1- Bad framerate and high cpu usage.
This can be due to a driver with incomplete Vulkan support as show below.
2024-06-16T14:30:01.931071Z INFO bevy_winit::system: Creating new window "RockRun: Rose's Odyssey" (0v1)
2024-06-16T14:30:01.931597Z INFO log: Guessed window scale factor: 1
MESA-INTEL: warning: Haswell Vulkan support is incomplete
2024-06-16T14:30:02.213994Z INFO bevy_render::renderer: AdapterInfo { name: "llvmpipe (LLVM 18.1.6, 256 bits)", vendor: 65541, device: 0, device_type: Cpu, driver: "llvmpipe", driver_info: "Mesa 24.1.1 (LLVM 18.1.6)", backend: Vulkan }
This can be fixed by changing the backend from Vulkan to Gl using the following environment variable
export WGPU_BACKEND=gl
2- Log spam from wgpu_hal
2024-08-15T16:14:27.750208Z ERROR wgpu_hal::gles: wgpu-hal heuristics assumed that the view dimension will be equal to `Cube` rather than `CubeArray`.
`D2` textures with `depth_or_array_layers == 1` are assumed to have view dimension `D2`
`D2` textures with `depth_or_array_layers > 1` are assumed to have view dimension `D2Array`
`D2` textures with `depth_or_array_layers == 6` are assumed to have view dimension `Cube`
`D2` textures with `depth_or_array_layers > 6 && depth_or_array_layers % 6 == 0` are assumed to have view dimension `CubeArray`
At the moment writting this documentation, the issue is still open, but it can be mitigated by filtering out logs.
RUST_LOG=none,rock_run=info cargo rr
3- Menu UI is not rendered well.
This is not fixed yet.
TODO: create a environment variable to change the UI settings.