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feat: add occupied slots to game rooms api #641
base: feature/multiple-matches
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@@ -130,6 +130,7 @@ type GameRoom struct { | |
IsValidationRoom bool | ||
LastPingAt time.Time | ||
CreatedAt time.Time | ||
OccupiedSlots int | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. nit: why don't we use the same naming as the proto? IMO it would simplify maintenance and they seem to map 1:1, right? |
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} | ||
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// validStatusTransitions this map has all possible status changes for a game | ||
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nit: why don't we use the same naming as the proto? IMO it would simplify maintenance and they seem to map 1:1, right?