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use wall rendering #2153
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use wall rendering #2153
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
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I think this one will probably look strange with connected walls, won't it?
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I don't mind the aesthetic, but it does look a bit like random ladders/staircases, which could be misleading.
Maybe at some point I'll consider a more sophisticated renderer that eliminates interior boundaries.
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It's an interesting challenge to specify how such a more sophisticated renderer should work. Like, I think I have an intuitive idea of what I think the result should look like (though it may not be the same as yours), but I think there is some interesting graph theory needed to compute the right drawing. I will see if I can give it some thought.