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[WIP] 3 link pendulum #10
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This is a 3 link pendulum problem, assuming links as RigidBodies .. | ||
I will add a fig soon .. |
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#For this one we assume RigidBody links | ||
from sympy import symbols, sympify | ||
from sympy.physics.mechanics import * | ||
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#Number of links = 3 | ||
N_links = 3 | ||
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#Number of masses = 3 | ||
N_bobs = 3 | ||
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#Defining Dynamic Symbols ................ | ||
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#Generalized coordinates(angular) ... | ||
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alpha = dynamicsymbols('alpha1 alpha2 alpha3') | ||
beta = dynamicsymbols('beta1 beta2 beta3') | ||
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#Generalized speeds(angular) ... | ||
vel_alpha = dynamicsymbols('vel_alpha1 vel_alpha2 vel_alpha3') | ||
vel_beta = dynamicsymbols('vel_beta1 vel_beta2 vel_beta3') | ||
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#Mass of each bob: | ||
m = symbols('m:' + str(N_bobs)) | ||
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#Length and mass of each link .. | ||
l = symbols('l:' + str(N_links)) | ||
M = symbols('M:' + str(N_links)) | ||
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#For storing Inertia for each link : | ||
Ixx = symbols('Ixx:' + str(N_links)) | ||
Iyy = symbols('Iyy:' + str(N_links)) | ||
Izz = symbols('Izz:' + str(N_links)) | ||
Ixy = symbols('Ixy:' + str(N_links)) | ||
Iyz = symbols('Iyz:' + str(N_links)) | ||
Ixz = symbols('Ixz:' + str(N_links)) | ||
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#gravity and time .... | ||
g, t = symbols('g t') | ||
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#Now defining an Inertial ReferenceFrame First .... | ||
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I = ReferenceFrame('I') | ||
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#And some other frames ... | ||
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A = I.orientnew('A', 'Body', [alpha[0], beta[0], 0], 'ZXY') | ||
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B = A.orientnew('B', 'Body', [alpha[1], beta[1], 0], 'ZXY') | ||
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C = B.orientnew('C', 'Body', [alpha[2], beta[2], 0], 'ZXY') | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The .orientnew method is a little more compact here. A = ReferenceFrame('A')
B = A.orientnew('B', 'Body', (alpha[0], beta[0], 0), 'ZXY') Also please read through the PEP8 style guide if you haven't: http://www.python.org/dev/peps/pep-0008/ You should have spaces after your commas. |
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#Setting angular velocities of new frames ... | ||
A.set_ang_vel(I, vel_alpha[0] * I.z + vel_beta[0] * I.x) | ||
B.set_ang_vel(A, vel_alpha[1] * A.z + vel_beta[1] * A.x) | ||
C.set_ang_vel(B, vel_alpha[2] * B.z + vel_beta[2] * B.x) | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If you had defined generalized speed variables you could insert them here instead of the derivatives. u0 = DynamicsSymbols('u0')
u1 = DynamicsSymbols('u1')
A.set_ang_vel(I, u0 * I.z + u1 * I.x) Also did you set the angular velocity of I equal to zero. I think you need to, but not sure. |
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# An Origin point, with velocity = 0 | ||
O = Point('O') | ||
O.set_vel(I, 0) | ||
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#Three more points, for masses .. | ||
P1 = O.locatenew('P1', l[0] * A.y) | ||
P2 = O.locatenew('P2', l[1] * B.y) | ||
P3 = O.locatenew('P3', l[2] * C.y) | ||
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#Setting velocities of points with v2pt theory ... | ||
P1.v2pt_theory(O, I, A) | ||
P2.v2pt_theory(P1, I, B) | ||
P3.v2pt_theory(P2, I, C) | ||
points = [P1, P2, P3] | ||
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Pa1 = Particle('Pa1', points[0], m[0]) | ||
Pa2 = Particle('Pa2', points[1], m[1]) | ||
Pa3 = Particle('Pa3', points[2], m[2]) | ||
particles = [Pa1, Pa2, Pa3] | ||
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#defining points for links(RigidBodies) | ||
#Assuming CoM as l/2 ... | ||
P_link1 = O.locatenew('P_link1', l[0]/2 * A.y) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. pep8 would be 0.locatenew('P_link1', l[0] / 2 * A.y) |
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P_link2 = O.locatenew('P_link1', l[1]/2 * B.y) | ||
P_link3 = O.locatenew('P_link1', l[2]/2 * C.y) | ||
#setting velocities of these points with v2pt theory ... | ||
P_link1.v2pt_theory(O, I, A) | ||
P_link2.v2pt_theory(P_link1, I, B) | ||
P_link3.v2pt_theory(P_link2, I, C) | ||
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points_rigid_body = [P_link1, P_link2, P_link3] | ||
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#defining inertia tensors for links | ||
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inertia_link1 = inertia(A, Ixx[0], Iyy[0], Izz[0], ixy = Ixy[0], iyz = Iyz[0], izx = Ixz[0]) | ||
inertia_link2 = inertia(B, Ixx[1], Iyy[1], Izz[1], ixy = Ixy[1], iyz = Iyz[1], izx = Ixz[1]) | ||
inertia_link3 = inertia(C, Ixx[2], Iyy[2], Izz[2], ixy = Ixy[2], iyz = Iyz[2], izx = Ixz[2]) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why not write a loop to do these three lines? |
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#Defining links as Rigid bodies ... | ||
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link1 = RigidBody('link1', P_link1, A, M[0], (inertia_link1, O)) | ||
link2 = RigidBody('link2', P_link2, B, M[1], (inertia_link2, P1)) | ||
link3 = RigidBody('link3', P_link3, C, M[2], (inertia_link3, P2)) | ||
links = [link1, link2, link3] | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Wouldn't a loop be nicer here? If you make the right loops you will be able to specify N at the top of the script and everything will run. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I do feel that for an illustrative example, loops could slow down the comprehension of a budding user. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. That's fine too. But the example is half loops and half not, currently. It should be either or. The nice part about having loops is that you can pick any N at the beginning of the problem and it should derive your system. |
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#Applying forces on all particles , and adding all forces in a list.. | ||
forces = [] | ||
for particle in particles: | ||
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mass = particle.get_mass() | ||
point = particle.get_point() | ||
forces.append((point, -mass * g * I.y) ) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make a comment somwhere describing which direction you are defining to be "down" (i.e. aligned with gravity). |
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#Applying forces on rigidbodies .. | ||
for link in links: | ||
mass = link.get_mass() | ||
point = link.get_masscenter() | ||
forces.append((point, -mass * g * I.y) ) | ||
kinetic_differentials = [] | ||
for i in range(0,N_bobs): | ||
kinetic_differentials.append(vel_alpha[i] - alpha[i].diff(t)) | ||
kinetic_differentials.append(vel_beta[i] - beta[i].diff(t)) | ||
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#Adding particles and links in the same system ... | ||
total_system = [] | ||
for particle in particles: | ||
total_system.append(particle) | ||
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for link in links: | ||
total_system.append(link) | ||
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q = [] | ||
for angle in alpha: | ||
q.append(angle) | ||
for angle in beta: | ||
q.append(angle) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. for angle in alpha + beta: |
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print q | ||
u = [] | ||
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for vel in vel_alpha: | ||
u.append(vel) | ||
for vel in vel_beta: | ||
u.append(vel) | ||
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print u | ||
kane = KanesMethod(I, q_ind = q, u_ind = u, kd_eqs = kinetic_differentials) | ||
fr, frstar = kane.kanes_equations(forces, total_system) | ||
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print fr | ||
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A general inertia matrix has 9 entries: three moments of inertia and 6 products of inertia. You are only introducing the moments of inertia about the x and y axes. Where are the other entries? Is the link assumed symmetric? Depending on the symmetry you can reduce the inertia down to the three moments of inertia but since you have no Z inertia at all this seems problematic. I'd prefer you to add all of the inertia tensor entries here and then if you assume symmetry about various planes you can set the appropriate products of inertia equal to zero when you get to the numerical simulation.
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Only 6 entries will be unique, inertia matrices are always symmetric (i.e., Ixy == Iyx, Ixz == Izx, Iyz == Izy). If you create a 3x3 with 9 unique entries and somehow you accidentally make it non-symmetric, it won't be representative of an inertia matrix and is probably a mistake. The inertia() function in mechanics may be useful here.