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BUGFIX: Fix L=A by comparing the rawkeys to the previous keyinput #2042

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AreaZR
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@AreaZR AreaZR commented Oct 3, 2024

Also remap newAndRepeatedKeys

…tead of the converted keys

Also remap newAndRepeatedKeys
@mrgriffin
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Is there somewhere in-game where I can verify that this change works?

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AreaZR commented Oct 8, 2024

Is there somewhere in-game where I can verify that this change works?

Absolutely. Because heldKeys compares with keyInput, holding the L button alongside holding another button means neither button will never be considered to be held if L=A is set. Holding L button alongside another button means both buttons are repeating.

Honestly, we can get away with not adding A to newandrepeating because it is never checked for newandrepeating, but what was mentioned about the check above still applies.

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Sorry, I think you misunderstood my question.

Where in-game should I test the L=A repeating behavior so that I can check that this PR works?

@AreaZR
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AreaZR commented Oct 8, 2024

Sorry, I think you misunderstood my question.

Where in-game should I test the L=A repeating behavior so that I can check that this PR works?

Any menu where holding a button has a behavior. For instance, if you hold the L button while also holding the down button in the Pokedex, it won't scroll downwards, and instead just go down by 1 and remain, which is changed by this PR.

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AreaZR commented Oct 10, 2024

In all honesty, we can completely get away with not remapping newAndRepeatedKeys, as the only values checked in this value are DPAD values, but I just have it here for completion's sake. I can remove it if you want.

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AreaZR commented Oct 11, 2024

What do you think @mrgriffin? Should I even bother remapping newAndRepeatedKeys?

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I haven't had the time to familiarize myself with the code and test your change in-game yet. But once I've done that I can give you an opinion about newAndRepeatedKeys :)

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