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About

A GZDoom gameplay mod featuring custom weapons, sounds, visual effects, UI and gore system.

Hand-crafted sprite work, curated selection of sfx, emphasis on good feels.

Note: There are two hud variants, one with scaled fonts and one with non-scaled. If the scaled variant doesn't look right on your monitor, try changing it to non-scaled in options ( set "Use old HUD" to off ), or play around with hud scaling options

Credits

Smooth Doom

  • sprites (some puffs, bullet casings, water splashes)

Demonsteele

  • sprites (sword puffs and decals)

High Noon Drifter

  • sprites (shrapnel)

Final Doomer

  • sounds (pickup sfx for backpack, map, radsuit)

Beautiful Doom

  • tweaked bullet tracers

BDLite

  • sprites (floor fire column with smoke)

id

  • sounds (sfx), plasmarifle model as reference for plasmarifle

valve + gamebanana community

  • sounds (foley, weapon sfx)

sketchfab contributors

  • lots of reference models for item and weapon sprites

pond5

  • sounds (foley)

bethesda

  • sounds (female voice)

DaZombieKiller + vsonnier

  • zscript (footsteps module)

pfenh

  • sprites (explosions)

naku-naru

  • sprites (gun smoke)

AeniPuffs

  • tweaked bullet puffs

Evilternity

  • hud font (DBIGFONT)

Nash

  • sprites (gibs)

tools used: SLADE, Adobe Photoshop, Adobe Audition