A GZDoom gameplay mod featuring custom weapons, sounds, visual effects, UI and gore system.
Hand-crafted sprite work, curated selection of sfx, emphasis on good feels.
Note: There are two hud variants, one with scaled fonts and one with non-scaled. If the scaled variant doesn't look right on your monitor, try changing it to non-scaled in options ( set "Use old HUD" to off ), or play around with hud scaling options
Smooth Doom
- sprites (some puffs, bullet casings, water splashes)
Demonsteele
- sprites (sword puffs and decals)
High Noon Drifter
- sprites (shrapnel)
Final Doomer
- sounds (pickup sfx for backpack, map, radsuit)
Beautiful Doom
- tweaked bullet tracers
BDLite
- sprites (floor fire column with smoke)
id
- sounds (sfx), plasmarifle model as reference for plasmarifle
valve + gamebanana community
- sounds (foley, weapon sfx)
sketchfab contributors
- lots of reference models for item and weapon sprites
pond5
- sounds (foley)
bethesda
- sounds (female voice)
DaZombieKiller + vsonnier
- zscript (footsteps module)
pfenh
- sprites (explosions)
naku-naru
- sprites (gun smoke)
AeniPuffs
- tweaked bullet puffs
Evilternity
- hud font (DBIGFONT)
Nash
- sprites (gibs)
tools used: SLADE, Adobe Photoshop, Adobe Audition