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gldefs.txt
executable file
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gldefs.txt
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flickerlight GUNFLASH
{
color 0.6 0.6 0.3
size 170
secondarySize 250
chance 1
}
flickerlight GUNFLASH2
{
color 0.5 0.5 0.2
size 150
secondarySize 200
chance 1
}
flickerlight GUNFLASH3
{
color 0.4 0.4 0.1
size 130
secondarySize 160
chance 1
}
flickerlight GUNFLASHPLASMA
{
color 0.0 0.4 0.2
size 90
secondarySize 110
chance 1
}
flickerlight GUNFLASHPLASMABIG
{
color 0.0 0.7 0.3
size 200
secondarySize 300
chance 1
}
object GunFlashLight
{
frame TNT1 { light GUNFLASH }
}
object GunFlashLight2
{
frame TNT1 { light GUNFLASH2 }
}
object GunFlashLight3
{
frame TNT1 { light GUNFLASH3 }
}
object GunFlashPlasma
{
frame TNT1 { light GUNFLASHPLASMA }
}
object GunFlashPlasmaBig
{
frame TNT1 { light GUNFLASHPLASMABIG }
}
pointlight playerlight
{
color 0.4 0.3 0.1
size 54
}
flickerlight FDMachreaperGlow1
{
color 0.0 0.9 0.6
size 60
secondarySize 80
chance 0.5
}
flickerlight FDMachreaperGlow2
{
color 0.0 0.6 0.5
size 80
secondarySize 100
chance 0.5
}
flickerlight FDMachreaperGlow3
{
color 0.0 0.4 0.3
size 100
secondarySize 120
chance 0.5
}
flickerlight FDMachreaperGlow4
{
color 0.0 0.2 0.15
size 120
secondarySize 140
chance 0.5
}
flickerlight FDMachreaperShockwaveGlow1
{
color 0.0 0.8 0.7
size 400
secondarySize 450
chance 0.5
}
flickerlight FDMachreaperShockwaveGlow2
{
color 0.0 0.4 0.3
size 200
secondarySize 250
chance 0.5
}
brightmap sprite CELBA0
{
map "brightmaps/CELBA0.png"
}
brightmap sprite CELSA0
{
map "brightmaps/CELSA0.png"
}
brightmap sprite XBULA0
{
map "brightmaps/XBULA0"
}
brightmap sprite XSSGA0
{
map "brightmaps/XSSGA0"
}
brightmap sprite XSSGF0
{
map "brightmaps/XSSGF0"
}
brightmap sprite XSSGG0
{
map "brightmaps/XSSGG0"
}
brightmap sprite XSSGH0
{
map "brightmaps/XSSGH0"
}
brightmap sprite XSSGL0
{
map "brightmaps/XSSGL0"
}
brightmap sprite XSSGM0
{
map "brightmaps/XSSGM0"
}
brightmap sprite XSSGN0
{
map "brightmaps/XSSGN0"
}
brightmap sprite XSSGR0
{
map "brightmaps/XSSGR0"
}
brightmap sprite XSSGS0
{
map "brightmaps/XSSGS0"
}
brightmap sprite XSSGT0
{
map "brightmaps/XSSGT0"
}
brightmap sprite XSSGU0
{
map "brightmaps/XSSGU0"
}
brightmap sprite XSSGV0
{
map "brightmaps/XSSGV0"
}
brightmap sprite XSSGW0
{
map "brightmaps/XSSGW0"
}
brightmap sprite XSSGX0
{
map "brightmaps/XSSGX0"
}
brightmap sprite XSSGZ0
{
map "brightmaps/XSSGZ0"
}
pointlight cellsmall
{
color 0 1 0.2
size 32
}
object cell
{
frame CELS { light cellsmall }
}
pointlight cellbig
{
color 0 1 0.2
size 48
}
object cellpack
{
frame CELB { light cellbig }
}
pulselight SMALLREDTORCH
{
color 1.0 0.3 0.0
size 48
secondarySize 54
interval 0.1
offset 0 35 0
}
object SmallFire
{
frame FLME { light SMALLREDTORCH }
frame F1RE { light SMALLREDTORCH }
}
// Bullet puff
flickerlight BPUFF1
{
color 0.5 0.5 0.0
size 6
secondarySize 8
chance 0.8
}
flickerlight BPUFF2
{
color 0.5 0.5 0.0
size 3
secondarySize 4
chance 0.8
}
object WeaponBulletPuff
{
frame PAFFA { light BPUFF1 }
frame PAFFB { light BPUFF2 }
}
object WeaponBulletPuffSmall
{
frame PAFFA { light BPUFF1 }
frame PAFFB { light BPUFF2 }
}
object WeaponBulletPuffBig
{
frame PAFFA { light BPUFF1 }
frame PAFFB { light BPUFF2 }
}
object WeaponBulletPuffGiblessSmall
{
frame PAFFA { light BPUFF1 }
frame PAFFB { light BPUFF2 }
}
object WeaponBulletPuffGibless
{
frame PAFFA { light BPUFF1 }
frame PAFFB { light BPUFF2 }
}
object WeaponBulletPuffGiblessSmall
{
frame PAFFA { light BPUFF1 }
frame PAFFB { light BPUFF2 }
}
object WeaponBulletPuffPainless
{
frame PAFFA { light BPUFF1 }
frame PAFFB { light BPUFF2 }
}
object WeaponBulletPuffPainlessSmall
{
frame PAFFA { light BPUFF1 }
frame PAFFB { light BPUFF2 }
}
// Rocket
pointlight ROCKET
{
color 0.8 0.1 0.0
size 56
}
flickerlight ROCKET_X1
{
color 1.0 0.4 0.0
size 64
secondarySize 72
chance 0.3
}
flickerlight ROCKET_X2
{
color 1 0.2 0.0
size 80
secondarySize 88
chance 0.3
}
flickerlight ROCKET_X3
{
color 0.5 0.0 0.0
size 96
secondarySize 104
chance 0.3
}
flickerlight ROCKET_X0
{
color 0.3 0.0 0.0
size 48
secondarySize 64
chance 0.3
}
object BazookaRocket {
frame MISL { light ROCKET }
}
object DukeSplosion3 {
frame X004A {light ROCKET_X2}
frame X004B {light ROCKET_X2}
frame X004C {light ROCKET_X2}
frame X004D {light ROCKET_X2}
frame X004E {light ROCKET_X3}
frame X004F {light ROCKET_X3}
frame X004G {light ROCKET_X3}
frame X004H {light ROCKET_X3}
frame X004I {light ROCKET_X3}
frame X004J {light ROCKET_X1}
frame X004K {light ROCKET_X1}
frame X004L {light ROCKET_X1}
frame X004M {light ROCKET_X1}
frame X004N {light ROCKET_X1}
frame X004O {light ROCKET_X0}
frame X004P {light ROCKET_X0}
frame X004Q {light ROCKET_X0}
}
// Plasma
pointlight PLASMABALL
{
color 0.0 0.8 0.3
size 56
}
flickerlight PLASMA_X1
{
color 0.2 0.2 1.0
size 64
secondarySize 72
chance 0.4
}
flickerlight PLASMA_X2
{
color 0.2 0.2 0.8
size 80
secondarySize 88
chance 0.4
}
flickerlight PLASMA_X3
{
color 0.1 0.1 0.5
size 64
secondarySize 72
chance 0.4
}
flickerlight PLASMA_X4
{
color 0.0 0.0 0.2
size 8
secondarySize 16
chance 0.4
}
flickerlight FIREFOG
{
color 1.0 0.7 0
size 48
secondarySize 64
chance 0.4
}
flickerlight CYANFOG
{
color 0.4 0.7 1
size 48
secondarySize 64
chance 0.4
}
object fieryfog
{
frame TFOG { light FIREFOG }
frame TFGG { light CYANFOG }
}
object plazmaball
{
frame FUCK { light PLASMABALL }
frame SPLSA { light PLASMA1_X1 }
frame SPLSB { light PLASMA1_X1 }
frame SPLSC { light PLASMA1_X2 }
frame SPLSD { light PLASMA1_X2 }
frame SPLSE { light PLASMA1_X3 }
frame SPLSF { light PLASMA1_X3 }
frame SPLSG { light PLASMA1_X3 }
frame SPLSH { light PLASMA1_X4 }
frame SPLSI { light PLASMA1_X4 }
frame SPLSJ { light PLASMA1_X4 }
frame SPLSK { light PLASMA1_X4 }
frame SPLSL { light PLASMA1_X4 }
}
flickerlight PLASMA1_X1
{
color 0.2 1.0 0.2
size 64
secondarySize 72
chance 0.4
}
flickerlight PLASMA1_X2
{
color 0.2 0.8 0.2
size 80
secondarySize 88
chance 0.4
}
flickerlight PLASMA1_X3
{
color 0.1 0.5 0.1
size 64
secondarySize 72
chance 0.4
}
flickerlight PLASMA1_X4
{
color 0.0 0.2 0.0
size 8
secondarySize 16
chance 0.4
}
object PlasmaBall1
{
frame PLS1A { light PLASMABALL1 }
frame PLS1B { light PLASMABALL1 }
frame PLS1C { light PLASMA1_X1 }
frame PLS1D { light PLASMA1_X2 }
frame PLS1E { light PLASMA1_X2 }
frame PLS1F { light PLASMA1_X3 }
frame PLS1G { light PLASMA1_X4 }
}
// Beta Plasma 2
pointlight PLASMABALL2
{
color 1.0 0.1 0.0
size 56
}
flickerlight PLASMA1_X1
{
color 0.9 0.2 0.2
size 64
secondarySize 72
chance 0.4
}
flickerlight PLASMA1_X2
{
color 0.6 0.2 0.2
size 80
secondarySize 88
chance 0.4
}
flickerlight PLASMA1_X3
{
color 0.2 0.0 0.0
size 8
secondarySize 16
chance 0.4
}
object PlasmaBall2
{
frame PLS2A { light PLASMABALL2 }
frame PLS2B { light PLASMABALL2 }
frame PLS2C { light PLASMA2_X1 }
frame PLS2D { light PLASMA2_X2 }
frame PLS2E { light PLASMA2_X3 }
}
// BFG
pointlight BFGBALL
{
color 0.0 1.0 0.9
size 80
}
flickerlight BFGBALL_X1
{
color 0.2 1.0 0.7
size 80
secondarySize 88
chance 0.3
}
flickerlight BFGBALL_X2
{
color 0.3 1.0 0.8
size 104
secondarySize 112
chance 0.3
}
flickerlight BFGBALL_X3
{
color 0.5 1.0 0.7
size 120
secondarySize 128
chance 0.3
}
flickerlight BFGBALL_X4
{
color 0.2 0.7 0.5
size 56
secondarySize 64
chance 0.3
}
flickerlight BFGBALL_X5
{
color 0.1 0.3 0.2
size 48
secondarySize 56
chance 0.3
}
object howitzerball
{
frame FUCKA { light BFGBALL_X1 }
frame FUCKB { light BFGBALL_X2 }
frame FUCKC { light BFGBALL_X3 }
frame FUCKD { light BFGBALL_X2 }
frame BFGBA { light BFGBALL }
frame BFGBB { light BFGBALL }
frame BFGBA { light BFGBALL_X1 }
frame BFGBB { light BFGBALL_X2 }
frame BFGBC { light BFGBALL_X5 }
frame BFGBD { light BFGBALL_X1 }
frame BFGBE { light BFGBALL_X3 }
frame BFGBF { light BFGBALL_X5 }
frame BFGBG { light BFGBALL_X1 }
frame BFGBH { light BFGBALL_X4 }
frame BFGBI { light BFGBALL_X4 }
frame BFGBJ { light BFGBALL_X5 }
frame BFGBK { light BFGBALL_X5 }
}
object howitzersparks
{
frame BFEXA { light BFGBALL }
frame BFEXB { light BFGBALL_X1 }
frame BFEXC { light BFGBALL_X4 }
frame BFEXD { light BFGBALL_X5 }
frame BFEXE { light BFGBALL_X4 }
frame BFEXF { light BFGBALL_X5 }
frame BFEXG { light BFGBALL_X4 }
frame BFEXH { light BFGBALL_X5 }
frame BFEXI { light BFGBALL_X4 }
frame BFEXJ { light BFGBALL_X4 }
frame BFEXK { light BFGBALL_X4 }
frame BFEXL { light BFGBALL_X5 }
frame BFEXM { light BFGBALL_X4 }
frame BFEXN { light BFGBALL_X5 }
frame BFEXO { light BFGBALL_X5 }
}
// Floor lamp
pointlight LAMP
{
color 1.0 1.0 0.8
size 56
offset 0 44 0
}
object Column
{
frame COLU { light LAMP }
}
// Short tech lamp
pulselight SMALLLAMP
{
color 0.8 0.8 1.0
size 56
secondarySize 58
interval 0.4
offset 0 44 0
}
object TechLamp2
{
frame TLP2 { light SMALLLAMP }
}
// Tall tech lamp
pulselight BIGLAMP
{
color 0.8 0.8 1.0
size 64
secondarySize 66
interval 0.4
offset 0 72 0
}
object TechLamp
{
frame TLMP { light BIGLAMP }
}
// ----------------
// -- Doom Items --
// ----------------
pulselight RAGESPHERE
{
color 1.0 0.0 0.2
size 120
secondarySize 80
interval 2.0
offset 0 0 0
attenuate 0
}
pulselight WRATHSPHERE
{
color 0.5 0.0 0.6
size 120
secondarySize 80
interval 2.0
offset 0 0 0
attenuate 0
}
object RageSphere
{
frame BERS { light RAGESPHERE }
}
object WrathSphere
{
frame WRTH { light WRATHSPHERE }
}
pulselight SOULSPHERE
{
color 0.0 0.0 1.0
size 120
secondarySize 80
interval 2.0
offset 0 32 0
attenuate 0
}
object NewSoulSphere
{
frame BLUS { light SOULSPHERE }
}
pulselight megalight
{
color 0.8 0.8 0.8
size 100
secondarySize 140
interval 2.0
offset 0 16 0
}
object newmegasphere
{
frame CYNS { light megalight }
}
// Invulnerability Sphere
pulselight INVULN
{
color 1.0 1.0 0.0
size 80
secondarySize 120
interval 2.0
offset 0 16 0
attenuate 0
}
object newinvulnsphere
{
frame SPHB { light INVULN }
}
// Blur Sphere
pulselight BLURSPHERE
{
color 1.0 0.0 0.5
size 80
secondarySize 120
interval 2.0
offset 0 16 0
}
object newblursphere
{
frame PNKS { light BLURSPHERE }
}
pulselight HEALTHPOTION
{
color 0.9 0.0 0.1
size 14
secondarySize 18
interval 3.0
}
pulselight HEALTHPOTIONBIG
{
color 0.9 0.0 0.1
size 22
secondarySize 26
interval 3.0
}
object healthvial
{
frame VIHL { light HEALTHPOTION }
}
object bighealth
{
frame VILH { light HEALTHPOTIONBIG }
}
object mediumhealth
{
frame VIBH { light HEALTHPOTIONBIG }
}
pulselight ARMORPOTION
{
color 0.0 0.6 0.1
size 8
secondarySize 10
interval 3.0
}
object armorvial
{
frame VIAR { light ARMORPOTION }
}
object BlueSkull
{
frame BSKU { light HEALTHPOTION }
}
// Yellow Keys
pulselight YELLOWKEY
{
color 0.6 0.6 0.0
size 16
secondarySize 18
interval 2.0
}
object YellowSkull
{
frame YSKU { light YELLOWKEY }
}
// Red Keys
pulselight REDKEY
{
color 0.6 0.0 0.0
size 16
secondarySize 18
interval 2.0
}
object RedSkull
{
frame RSKU { light REDKEY }
}
pulselight LIGHTVEST
{
color 0.0 0.2 0.15
size 16
secondarySize 18
interval 0.7
}
object lightvest
{
frame ARML { light LIGHTVEST }
}
pulselight HEAVYVEST
{
color 0.0 0.2 0.3
size 16
secondarySize 18
interval 2.0
}
object heavyvest
{
frame ARMH { light HEAVYVEST }
}