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Allocate video surface object statically as a global #135

Allocate video surface object statically as a global

Allocate video surface object statically as a global #135

Workflow file for this run

name: Build (OpenWatcom)
on: [push, pull_request]
jobs:
os2:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
matrix:
platform:
- { name: Windows, makefile: Makefile.w32 }
- { name: OS/2, makefile: Makefile.os2 }
steps:
- uses: open-watcom/setup-watcom@v0
- name: Get sdl12-compat sources
uses: actions/checkout@v2
- name: Get SDL2 headers
uses: actions/checkout@v2
with:
repository: libsdl-org/SDL
ref: SDL2
path: SDL2
- name: Build sdl12-compat
run: |
cd src && wmake -f ${{ matrix.platform.makefile }} SDL2INC="${{ github.workspace }}/SDL2/include"
cd ..
- name: Build tests
run: |
cd test && wmake -f ${{ matrix.platform.makefile }}
cd ..
- name: distclean
run: |
cd src && wmake -f ${{ matrix.platform.makefile }} distclean
cd ..
cd test && wmake -f ${{ matrix.platform.makefile }} distclean
cd ..