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Allocate video surface object statically as a global
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The SDL Perl bindings incorrectly call SDL_FreeSurface() on the result
of functions that return a "borrowed" pointer to the video surface,
namely SDL_SetVideoMode() and SDL_GetVideoSurface().
(See PerlGameDev/SDL#305)

When we would previously have allocated or freed the video surface
wrapper object, instead allocate or free its contents in-place.

When checking whether the video surface exists, because we never destroy
it, we must now also check whether its underlying SDL2 video surface
exists.

Resolves: #305
Signed-off-by: Simon McVittie <[email protected]>
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smcv committed Aug 26, 2023
1 parent b5703c2 commit 7717c26
Showing 1 changed file with 30 additions and 18 deletions.
48 changes: 30 additions & 18 deletions src/SDL12_compat.c
Original file line number Diff line number Diff line change
Expand Up @@ -980,6 +980,7 @@ static SDL_Window *VideoWindow20 = NULL;
static SDL_Renderer *VideoRenderer20 = NULL;
static SDL_mutex *VideoRendererLock = NULL;
static SDL_Texture *VideoTexture20 = NULL;
static SDL12_Surface VideoSurface12Location;
static SDL12_Surface *VideoSurface12 = NULL;
static SDL_Palette *VideoPhysicalPalette20 = NULL;
static Uint32 VideoSurfacePresentTicks = 0;
Expand Down Expand Up @@ -4714,7 +4715,7 @@ EventFilter20to12(void *data, SDL_Event *event20)
}

case SDL_MOUSEMOTION:
if (!VideoSurface12) {
if (!VideoSurface12 || !VideoSurface12->surface20) {
return 1; /* we don't have a screen surface yet? Don't send this on to the app. */
}

Expand Down Expand Up @@ -5569,11 +5570,9 @@ EndVidModeCreate(void)
VideoPhysicalPalette20 = NULL;
}
if (VideoSurface12) {
SDL12_Surface *screen12 = VideoSurface12;
SDL20_free(VideoSurface12->pixels);
VideoSurface12->pixels = NULL;
VideoSurface12 = NULL; /* SDL_FreeSurface will ignore the screen surface, so NULL the global variable out. */
SDL_FreeSurface(screen12);
FreeSurfaceContents(VideoSurface12);
}
if (VideoConvertSurface20) {
SDL20_FreeSurface(VideoConvertSurface20);
Expand Down Expand Up @@ -5607,16 +5606,27 @@ EndVidModeCreate(void)
return NULL;
}


static SDL12_Surface *
CreateSurface12WithFormat(const int w, const int h, const Uint32 fmt)
/* Essentially the same as SDL_CreateRGBSurface, but in-place */
static void
CreateVideoSurface(const Uint32 fmt)
{
Uint32 rmask, gmask, bmask, amask;
int bpp;
SDL_Surface *surface20;

if (!SDL20_PixelFormatEnumToMasks(fmt, &bpp, &rmask, &gmask, &bmask, &amask)) {
return NULL;
return;
}
return SDL_CreateRGBSurface(0, w, h, bpp, rmask, gmask, bmask, amask);

SDL20_zerop(VideoSurface12);
surface20 = CreateRGBSurface(0, 0, 0, bpp, rmask, gmask, bmask, amask);

if (!Surface20to12InPlace(surface20, VideoSurface12)) {
FreeSurfaceContents(VideoSurface12);
return;
}

Surface12SetMasks(VideoSurface12, rmask, gmask, bmask, amask);
}

static SDL_Surface *
Expand Down Expand Up @@ -5953,6 +5963,8 @@ SetVideoModeImpl(int width, int height, int bpp, Uint32 flags12)
int scaled_height = height;
const char *fromwin_env = NULL;

VideoSurface12 = &VideoSurface12Location;

if (flags12 & SDL12_OPENGL) {
/* For now we default GL scaling to ENABLED. If an app breaks or is linked directly
to glBindFramebuffer, they'll need to turn it off with this environment variable.
Expand Down Expand Up @@ -6042,11 +6054,11 @@ SetVideoModeImpl(int width, int height, int bpp, Uint32 flags12)
default: SDL20_SetError("Unsupported bits-per-pixel"); return NULL;
}

SDL_assert((VideoSurface12 != NULL) == (VideoWindow20 != NULL));
SDL_assert((VideoSurface12->surface20 != NULL) == (VideoWindow20 != NULL));

if (VideoSurface12 && ((VideoSurface12->flags & SDL12_OPENGL) != (flags12 & SDL12_OPENGL))) {
if (VideoSurface12->surface20 && ((VideoSurface12->flags & SDL12_OPENGL) != (flags12 & SDL12_OPENGL))) {
EndVidModeCreate(); /* rebuild the window if moving to/from a GL context */
} else if (VideoSurface12 && (VideoSurface12->surface20->format->format != appfmt)) {
} else if (VideoSurface12->surface20 && (VideoSurface12->surface20->format->format != appfmt)) {
EndVidModeCreate(); /* rebuild the window if changing pixel format */
} else if (VideoGLContext20) {
/* SDL 1.2 (infuriatingly!) destroys the GL context on each resize in some cases, on various platforms. Try to match that. */
Expand Down Expand Up @@ -6188,11 +6200,11 @@ SetVideoModeImpl(int width, int height, int bpp, Uint32 flags12)
SDL20_SetWindowResizable(VideoWindow20, (flags12 & SDL12_RESIZABLE) ? SDL_TRUE : SDL_FALSE);
}

if (VideoSurface12) {
if (VideoSurface12->surface20) {
SDL20_free(VideoSurface12->pixels);
} else {
VideoSurface12 = CreateSurface12WithFormat(0, 0, appfmt);
if (!VideoSurface12) {
CreateVideoSurface(appfmt);
if (!VideoSurface12->surface20) {
return EndVidModeCreate();
}
}
Expand Down Expand Up @@ -6708,7 +6720,7 @@ DECLSPEC12 SDL12_Surface * SDLCALL
SDL_DisplayFormat(SDL12_Surface *surface12)
{
const Uint32 flags = surface12->flags & (SDL12_SRCCOLORKEY|SDL12_SRCALPHA|SDL12_RLEACCELOK);
if (!VideoSurface12) {
if (!VideoSurface12 || !VideoSurface12->surface20) {
SDL20_SetError("No video mode has been set");
return NULL;
}
Expand All @@ -6724,7 +6736,7 @@ SDL_DisplayFormatAlpha(SDL12_Surface *surface12)
SDL_PixelFormat *fmt20 = NULL;
SDL12_PixelFormat fmt12;

if (!VideoSurface12) {
if (!VideoSurface12 || !VideoSurface12->surface20) {
SDL20_SetError("No video mode has been set");
return NULL;
}
Expand Down Expand Up @@ -7309,7 +7321,7 @@ static void
HandleInputGrab(SDL12_GrabMode mode)
{
/* SDL 1.2 always grabbed input if the video mode was fullscreen. */
const SDL_bool isfullscreen = (VideoSurface12 && (VideoSurface12->flags & SDL12_FULLSCREEN)) ? SDL_TRUE : SDL_FALSE;
const SDL_bool isfullscreen = (VideoSurface12 && VideoSurface12->surface20 && (VideoSurface12->flags & SDL12_FULLSCREEN)) ? SDL_TRUE : SDL_FALSE;
const SDL_bool wantgrab = (isfullscreen || (mode == SDL12_GRAB_ON)) ? SDL_TRUE : SDL_FALSE;
if (VideoWindowGrabbed != wantgrab) {
if (VideoWindow20) {
Expand Down

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