GzOdeCollisionDetector: Use static mutex in create method to avoid problems with non-thread-safe ODE functions #675
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🦟 Bug fix
Summary
This is done to avoid that non-thread-safe ODE functions are called at the same time, causing errors such as
Why this happens? As the
GzOdeCollisionDetector
constructor calls the DART'sOdeCollisionDetector
constructor, that instead calls the non-thread-safedInitODE2(0)
ode function. IfdInitODE2(0)
is called at different times, everything seems to be working fine, so we enforce this by adding a static std::mutex in theGzOdeCollisionDetector::create
.This fixes part of gazebosim/gz-sim#18 . Note that this does not solve all the ODE-related multi-threading problems, but at least allows to set a different collision manager without having errors such as:
That happens as
GzOdeCollisionDetector
is allocated before the requested collision detector is set byWorldFeatures::SetWorldCollisionDetector
, so it is not possible to avoid to construct ``GzOdeCollisionDetector` by specifying a custom collision detector in the SDF, unless we want to change the default collision detector, that is something we want to avoid (at least at the moment) as discussed in gazebosim/gz-sim#18 .Checklist
codecheck
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