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bullet-featherstone: Add Kinematic feature #618
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Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #618 +/- ##
==========================================
+ Coverage 78.32% 78.36% +0.04%
==========================================
Files 140 141 +1
Lines 8069 8136 +67
==========================================
+ Hits 6320 6376 +56
- Misses 1749 1760 +11 ☔ View full report in Codecov by Sentry. |
I think we need more documentation on what it means for a I'm currently looking at the documentation for ODE and bullet for inspiration: |
also for dart: https://github.com/dartsim/dart/blob/main/dart/dynamics/Joint.hpp#L178-L187 |
Signed-off-by: Ian Chen <[email protected]>
I expanded the SDF description in gazebosim/sdformat#1462 and updated the Link |
Signed-off-by: Ian Chen <[email protected]>
🎉 New feature
Summary
Note: bullet version >=3.07 is need for this feature. On Jammy, the version is 3.06 so you'll need to build bullet from source. Noble should come with 3.24
Initial support for kinematic mode in bullet-featherstone implementation.
<kinematic>
SDF value sets a link to kinematic iftrue
.Not supported yet - setting velocity to a kinematic link or to a joint connecting kinematic links.
Test it
Added tests to make sure we can make base and non-base links kinematic.
You can also test with gz-sim.
Example: the
base
andupper_link
links are set to kinematic in the pendulum_links.sdf.patch
Launch the world with bullet-featherstone plugin:
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
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