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ChangeLog 3.0
Below is the ChangeLog for v3.0. For more details, see the links at the bottom.
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API
- New API cs_disasm_iter & cs_malloc. See online doc at http://capstone-engine.org/iteration.html
- Renamed API cs_disasm_ex to cs_disasm (cs_disasm_ex is still supported, but marked obsolete to be removed in future)
- Support SKIPDATA mode, so Capstone can jump over unknown data and keep going from the next legitimate instruction.
- More details provided in cs_detail struct for all architectures.
- API version was bumped to 3.0.
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Bindings support
- Python binding supports Python3 (besides Python2).
- Support Ocaml binding.
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Architectures
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New architectures: Sparc, SystemZ & XCore.
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Important bugfixes for Arm, Arm64, Mips, PowerPC & X86.
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Support more instructions for Arm, Arm64, Mips, PowerPC & X86.
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Always expose absolute addresses rather than relative addresses (Arm, Arm64, Mips, PPC, Sparc, X86).
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Use common instruction operand types REG, IMM, MEM & FP across all architectures (to enable cross-architecture analysis).
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Use common instruction group types across all architectures (to enable cross-architecture analysis).
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X86
- X86 engine is mature & handles all the malware tricks (that we are aware of).
- Added a lot of new instructions (such as AVX512, 3DNow, etc).
- Add prefixed symbols X86_PREFIX_REP/REPNE/LOCK/CS/DS/SS/FS/GS/ES/OPSIZE/ADDRSIZE (x86.h).
- Print immediate in positive form & hexadecimal for AND/OR/XOR instructions.
- More friendly disassembly for JMP16i (in the form segment:offset)
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Mips
- Engine added supports for new hardware modes: Mips32R6 (*CS_MODE_MIPS32R6) & MipsGP64 (*CS_MODE_MIPSGP64).
- Removed the ABI-only mode CS_MODE_N64.
- New modes CS_MODE_MIPS32 & CS_MODE_MIPS64 (instead of CS_MODE_32 & CS_MODE_64).
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ARM
- Support new mode CS_MODE_V8 for Armv8 A32 encodings.
- Print immediate in positive form & hexadecimal for AND/ORR/EOR/BIC instructions
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ARM64
- Print immediate in hexadecimal for AND/ORR/EOR/TST instructions.
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PowerPC
- Do not print a dot in front of absolute address.
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Support for Microsoft Visual Studio (so Windows native compilation using MSVC is possible).
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Support CMake compilation.
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Cross-compile for Android.
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Build libraries/tests using XCode project
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Much faster, while consuming less memory for all architectures.
More details on the changes since 2.1.2 to 3.0-rc3: