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Rewrite assets and loading to use Core application functionality - managing resources, state, etcetera.
W: third party
Waiting on a third party's action.
atelier-assets
F: core
SequenceTransition
s in all places sequence names are accepted.
F: core
Input Input Reaction Requirement Additional Requirement Parts
F: core
Core application functionality - managing resources, state, etcetera.
Pixel perfect sprite texture coordinates.
F: core
Core application functionality - managing resources, state, etcetera.
Revamp System Dependencies
F: core
Core application functionality - managing resources, state, etcetera.
Implement Core application functionality - managing resources, state, etcetera.
good first issue
Good for newcomers
Random
selection for character and map selection
F: core
FrameComponent
s on child entities
F: core
Improve visual aesthetics of HP Bars
F: gameplay
Controlling characters, map special effects, etcetera.
Use generic associated type in Code maintenance and quality.
W: third party
Waiting on a third party's action.
StdinMapper
s
M: code
Graphics Performance Enhancements / Enchantments
F: core
Core application functionality - managing resources, state, etcetera.
W: third party
Waiting on a third party's action.
Use Code maintenance and quality.
W: third party
Waiting on a third party's action.
TypeName
names for systems with generic type parameters
M: code
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