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# Antilatency.Unity.AltTrackingOculusHmdSample | ||
# Antilatency Alt Tracking for Oculus HMD sample project | ||
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## Intro | ||
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This project includes sample implementation of Antilatency Tracking system usage with Oculus HMD's. The main sample scene named AltOculusSample.unity is located at Assets/Antilatency/OculusSample/Scenes. Check the AltTrackingOculus.cs component located at Assets/Antilatency/OculusSample/Scripts to see how you can use Antilatency Tracking and Oculus tracking systems at the same time. | ||
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## SDK version | ||
This project is based on Antilatency SDK v. 2.1.0 | ||
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## Requirements | ||
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* Unity 2019.4.3f1 | ||
* Oculus Rift S or Quest HMD's |