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AntonChernov86 authored Nov 9, 2020
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# Antilatency.Unity.AltTrackingOculusHmdSample
# Antilatency Alt Tracking for Oculus HMD sample project

## Intro

This project includes sample implementation of Antilatency Tracking system usage with Oculus HMD's. The main sample scene named AltOculusSample.unity is located at Assets/Antilatency/OculusSample/Scenes. Check the AltTrackingOculus.cs component located at Assets/Antilatency/OculusSample/Scripts to see how you can use Antilatency Tracking and Oculus tracking systems at the same time.

## SDK version
This project is based on Antilatency SDK v. 2.1.0

## Requirements

* Unity 2019.4.3f1
* Oculus Rift S or Quest HMD's

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