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Releases: X2CommunityCore/X2WOTCCommunityHighlander

1.3.0

18 Oct 11:23
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MacOS/Linux Build, to be deployed as a separate workshop item once we figure out an easy way to do it.

  • Enable ForceCountry in CharacterPoolManager - was ignored despite being
    an argument in the CreateCharacter function (#70)
  • Fixes game terminating SoundCue narrative moments after three seconds because
    it assumes they didn't play at all. (#66)
  • Change UIUtilities_Colors.GetColorForFaction to use Faction template color as
    a backup (#72)
  • Make suppression work with units that don't have a suppression specific
    idle animation animation set on them (#74)
  • Remove protectedwrite on X2AbilityTemplate effects arrays: AbilityTarget,
    AbilityMultiTarget, and AbilityShooter Effects (#68)

Patch 1.2.1

06 Oct 08:19
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Comment lines in XComGame.ini to ensure load order doesn't matter for Config altering mods.

1.2.0

05 Oct 19:45
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  • Added ability to modify number of tactical auto-saves kept (#53)

  • Added ability to prevent ragdolls from ever turning off their physics, plus
    enable Chosen ragdolling (#41)

  • Make suppression work with weapons that don't have suppression specific
    animations set on them (#45)

  • Fix Initiative-Interrupting abilities giving Reinforcements a full turn
    of action points after scamper (#36)

  • CanAddItemToInventory added to allow configuring whether or not a unit can
    equip a particular item as an extension to the standand rules (#50)

  • Allow enemies with assigned names to have them appear as their name, rather
    than a generic label. (#52)

  • Check a soldiers 'NeedsSecondaryWeapon' in UIArmory_Loadout, rather than
    hardcoding based on Rookie Rank (#55)

  • Fix Chosen Assassin receiving weaknesses that are exclusive to the
    Shadowstep Strength in the narrative mission, instead Shadowstep is forced
    ahead of awarding the remaining traits, so the trait roll takes the strength
    into account (#51)

Patch 1.1.1

23 Sep 05:46
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Fix issue #30 problem.

1.1.0

21 Sep 12:34
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  • Fix GetCrossClassAbilities collecting abilities that are already in that
    particular Unit Class's skill tree (#30)
  • Allow Mods/DLC to modify spawn locations for player units (#18)
  • Added ability to modify default spawn size (#18)
  • Ensure Gremlins use the walk/run animation based on the alert status of their
    owner, rather than the standard behaviour of always deferring to walk speed
    (#33)
  • Fix Reaper's Banish Ability Visualisation not properly visualising
    subsequent shots (#20)
  • UpdateAnimations added to allow adding CustomAnimsets to UnitPawns (#24)
  • DLCAppendSockets added to allow appending sockets to UnitPawns (#21)

Initial 1.0.0

13 Sep 12:41
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  • Fix an issue in base game where strategy X2EventListenerTemplates only register on tactical->strategy transfer, not when loading directly into strategy (#3)

  • Trigger an event for RetainConcealmentOnActivation (#2)

  • OnProjectileFireSound and OnProjectileDeathSound in X2UnifiedProjectile that allow to override the default projectile sounds. (#10)

  • Add WillRollContext for modifying Will Rolls in XComGameStateContext_WillRoll (#13)

  • Allow to use the Reaper UI without being super concealed. New events TacticalHUD_RealizeConcealmentStatus and TacticalHUD_UpdateReaperHUD (#6)

  • Deprivatise variables to protected in XComIdleAnimationStateMachine to allow for subclassing overrides (#15)

  • Create a mod friendly way to manipulate loot tables (#8)

  • Allow to specify EventListenerDeferral Priority for EventListeners registered X2EventListenerTemplates. Also allow to remove registered Listeners. (#4)