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Update docs/tutorial-for-unity.md
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Co-authored-by: jdrueckert <[email protected]>
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Imitater967 and jdrueckert authored Apr 3, 2024
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Expand Up @@ -20,7 +20,7 @@ For example, a highPass node uses `_SceneColor` as input, then a bloom node uses

The Unity equivalent of `_SceneColor` is the scene texture.
The highpass node is used to grab a light area and send it to the blur node to achieve the bright area of a bloom effect.
it's being used for **InitialPostProcessingNode** as input for final FBO which is the final output of the camera.
It's being used for **InitialPostProcessingNode** as the input for the final FBO, which is the final output of the camera.

## How to create a FBO

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