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Update docs/tutorial-for-unity.md
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Co-authored-by: jdrueckert <[email protected]>
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Imitater967 and jdrueckert authored Apr 3, 2024
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Expand Up @@ -19,7 +19,7 @@ a node has Inputs and Outputs, it's input are result from previous node, and it'
For example, a highPass node uses `_SceneColor` as input, then a bloom node uses both `_SceneColor` and the highpass node's output as input.

The Unity equivalent of `_SceneColor` is the scene texture.
highpass node is a node to grab light area then send to blur node to make the bright area of bloom.
The highpass node is used to grab a light area and send it to the blur node to achieve the bright area of a bloom effect.
it's being used for **InitialPostProcessingNode** as input for final FBO which is the final output of the camera.

## How to create a FBO
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