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Update docs/tutorial-for-unity.md
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Co-authored-by: jdrueckert <[email protected]>
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Imitater967 and jdrueckert authored Apr 3, 2024
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Expand Up @@ -16,7 +16,7 @@ _Note: This requires technology for a rendering-specific layer. Currently, it's

a node has Inputs and Outputs, it's input are result from previous node, and it's output can be next node's input.

For example, highPass node use `_SceneColor` as input, then bloom node use both `_SceneColor` and highpass node's output as input.
For example, a highPass node uses `_SceneColor` as input, then a bloom node uses both `_SceneColor` and the highpass node's output as input.

The Unity equivalent of `_SceneColor` is the scene texture.
highpass node is a node to grab light area then send to blur node to make the bright area of bloom.
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