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Forest Redesign #53

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Forest Redesign #53

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Commits on Aug 28, 2016

  1. levels/world2: Add "What is this Place?"

    "What is this Place?" is a work-in-progress level that will be used as
    the interlude and transition level between normal Forest and the Ghost
    Forest.
    
    Ref: #54 ("levels/world2: Add scary_place.stl")
    [[email protected]: extended commit message]
    Reviewed-by: Max Teufel <[email protected]>
    Tested-by: Max Teufel <[email protected]>
    Cc: alex jockers <[email protected]>
    Cc: Karkus476 <[email protected]>
    Rusty-Box authored and maxteufel committed Aug 28, 2016
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  2. Forest Island: Add redesigned worldmap

    The new worldmap design by @Rusty-Box splits the world in two by a cave,
    with the Ghost Forest on one side, and the normal Forest on the other.
    
    Also included are 5 levels by @Rusty-Box:
    - Walking_Flames.stl (new Ghost Forest level using the livefire enemy)
    - Deeper_Down.stl (cave level)
    - Out_of_the_Cave.stl (level between the cave and the Ghost Forest)
    - The_Origin_of_the_Ghost_Forest.stl (boss level)
    - World_of_Ghosts.stl (Ghost Forest level)
    
    Ref: #24 ("Redesigned Forest Worldmap Vote")
    [[email protected]: improved commit message]
    Submitted-by: Carsten Wirtz <[email protected]>
    Cc: Max Teufel <[email protected]>
    Cc: Hume2 <[email protected]>
    Cc: Tobias Markus <[email protected]>
    Cc: alex jockers <[email protected]>
    Cc: Karkus476 <[email protected]>
    Karkus476 authored and maxteufel committed Aug 28, 2016
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  3. levels/world2: Crumbling Path: various changes

    - Add more tiles
    - Improve secret area
    - Replace old water with new water
    
    Closes #37 ("Forest: improve Crumbling Path")
    Closes #51 ("levels/world2: Crumbling Path: Improvements")
    [[email protected]: changed commit message]
    Reviewed-by: Max Teufel <[email protected]>
    Tested-by: Max Teufel <[email protected]>
    Cc: alex jockers <[email protected]>
    Cc: Karkus476 <[email protected]>
    Rusty-Box authored and maxteufel committed Aug 28, 2016
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  4. levels/world2: Redesign "Light + Magic"

    - Change Background and Gradient
    - Add secret area
    - Redo whole end area
    - add halloween trees decals
    
    Closes #42 ("Light + Magic Is Not Developed Enough")
    Closes #55 ("levels/world2: Light + Magic: Improvements:")
    [[email protected]: changed commit message]
    Cc: Carsten Wirtz <[email protected]>
    Cc: Karkus476 <[email protected]>
    Cc: Hume2 <[email protected]>
    Cc: Tobias Markus <[email protected]>
    Cc: Max Teufel <[email protected]>
    serano01 authored and maxteufel committed Aug 28, 2016
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  5. levels/world2: Crumbling Path: Fix secret area

    Fixes #65 ("Crumbling Path: secret area still visible")
    Reported-by: Max Teufel <[email protected]>
    Tested-by: Max Teufel <[email protected]>
    Cc: alex jockers <[email protected]>
    Rusty-Box authored and maxteufel committed Aug 28, 2016
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  6. levels/world2: Update "Welcome to the Forest"

    - Change Background and Gradient
    - Use new water tiles
    - Add Background tiles
    
    Fixes #67
    (cherry picked from commit b58f423)
    Acked-by: Max Teufel <[email protected]>
    serano01 authored and maxteufel committed Aug 28, 2016
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  7. levels/world2: Add "Bye Bye Forest" (future Forest Island outro)

    "Bye Bye Forest" is a new level designed to be placed at the end of
    Forest Island, where it will be used as last Forest level and outro. It
    features elements of waters inspired by those in the old
    "Countercurrent" level. Furthermore, it features a slightly non-linear
    path as well as some more modern features not previously used on Forest
    Island (e.g. moving coins).
    The water signifies how close the coast is, and at the end of the level,
    Tux leaves Forest Island using a wooden block moving platform on the
    ocean.
    
    Ref: #69 ("levels/world2: Add "Bye Bye Forest" + "This
    Forest Is Haunted"")
    [[email protected]: taken from 31a2a45,
    split off "Bye Bye Forest", and extended commit message]
    Reviewed-by: Max Teufel <[email protected]>
    Tested-by: Max Teufel <[email protected]>
    Cc: alex jockers <[email protected]>
    Cc: Max Teufel <[email protected]>
    Cc: Carsten Wirtz <[email protected]>
    serano01 authored and maxteufel committed Aug 28, 2016
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  8. levels/world2: Add "This Forest is Haunted"

    "This Forest is Haunted" is an additional new Ghost Forest level. It
    features a second exit hidden in a secret area.
    It can be used as a bonus level or in a separate Ghost Forest path on
    the worldmap.
    
    Ref: #69 ("levels/world2: Add "Bye Bye Forest" + "This
    Forest Is Haunted"")
    [[email protected]: taken from 31a2a45,
    split off "This Forest is Haunted", and extended commit message]
    Reviewed-by: Max Teufel <[email protected]>
    Tested-by: Max Teufel <[email protected]>
    Cc: alex jockers <[email protected]>
    Cc: Max Teufel <[email protected]>
    Cc: Carsten Wirtz <[email protected]>
    serano01 authored and maxteufel committed Aug 28, 2016
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  9. levels/world2: Add "It's Getting Hot"

    "It's Getting Hot" is a Ghost Forest level designed to introduce the new
    enemy livefire.
    
    Ref: #58 ("levels/world2: Add getting_hot.stl +
    dark_tunnel.stl")
    [[email protected]: extended commit message]
    Reviewed-by: Max Teufel <[email protected]>
    Tested-by: Max Teufel <[email protected]>
    Cc: Carsten Wirtz <[email protected]>
    Cc: Max Teufel <[email protected]>
    Cc: alex jockers <[email protected]>
    Rusty-Box authored and maxteufel committed Aug 28, 2016
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  10. levels/world2: Add "The Dark Tunnel"

    "The Dark Tunnel" is a Ghost Forest level featuring a tunnel with
    diverse Ghost Forest enemies, and some secret areas.
    
    Ref: #58 ("levels/world2: Add getting_hot.stl +
    dark_tunnel.stl")
    [[email protected]: fixed level location, and extended commit message]
    Reviewed-by: Max Teufel <[email protected]>
    Tested-by: Max Teufel <[email protected]>
    Cc: Carsten Wirtz <[email protected]>
    Cc: Max Teufel <[email protected]>
    Cc: alex jockers <[email protected]>
    Rusty-Box authored and maxteufel committed Aug 28, 2016
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  11. levels/world2: Repurpose "A Ghostly World"

    "A Ghostly World", now a redesigned version of "Walking Flames" is
    supposed to be the final level of the Ghost Forest. In addition, it
    features a new type of secret area, where the player has to destroy
    blocks using a bomb in order to enter it.
    
    Closes #68 ("levels/world2: Add ghostly_world.stl")
    Reviewed-by: Max Teufel <[email protected]>
    Tested-by: Max Teufel <[email protected]>
    Rusty-Box authored and maxteufel committed Aug 28, 2016
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Commits on Sep 3, 2016

  1. Forest Island: add new levels, drop those that will be removed

    This change reflects changes that have already been made or will be made
    to the levels.
    
    Reviewed-by: Max Teufel <[email protected]>
    Tested-by: Max Teufel <[email protected]>
    Rusty-Box authored and maxteufel committed Sep 3, 2016
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  2. levels/world2: remove old levels

    These levels have been dropped from the worldmap because they will be
    replaced or removed entirely in the release including the forest
    improvements. There is no more reason for these levels to be in the
    working tree.
    maxteufel committed Sep 3, 2016
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