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Forest Redesign #53
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Karkus476
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NOTE: I force pushed to this branch!!! D: |
"What is this Place?" is a work-in-progress level that will be used as the interlude and transition level between normal Forest and the Ghost Forest. Ref: #54 ("levels/world2: Add scary_place.stl") [[email protected]: extended commit message] Reviewed-by: Max Teufel <[email protected]> Tested-by: Max Teufel <[email protected]> Cc: alex jockers <[email protected]> Cc: Karkus476 <[email protected]>
The new worldmap design by @Rusty-Box splits the world in two by a cave, with the Ghost Forest on one side, and the normal Forest on the other. Also included are 5 levels by @Rusty-Box: - Walking_Flames.stl (new Ghost Forest level using the livefire enemy) - Deeper_Down.stl (cave level) - Out_of_the_Cave.stl (level between the cave and the Ghost Forest) - The_Origin_of_the_Ghost_Forest.stl (boss level) - World_of_Ghosts.stl (Ghost Forest level) Ref: #24 ("Redesigned Forest Worldmap Vote") [[email protected]: improved commit message] Submitted-by: Carsten Wirtz <[email protected]> Cc: Max Teufel <[email protected]> Cc: Hume2 <[email protected]> Cc: Tobias Markus <[email protected]> Cc: alex jockers <[email protected]> Cc: Karkus476 <[email protected]>
- Add more tiles - Improve secret area - Replace old water with new water Closes #37 ("Forest: improve Crumbling Path") Closes #51 ("levels/world2: Crumbling Path: Improvements") [[email protected]: changed commit message] Reviewed-by: Max Teufel <[email protected]> Tested-by: Max Teufel <[email protected]> Cc: alex jockers <[email protected]> Cc: Karkus476 <[email protected]>
- Change Background and Gradient - Add secret area - Redo whole end area - add halloween trees decals Closes #42 ("Light + Magic Is Not Developed Enough") Closes #55 ("levels/world2: Light + Magic: Improvements:") [[email protected]: changed commit message] Cc: Carsten Wirtz <[email protected]> Cc: Karkus476 <[email protected]> Cc: Hume2 <[email protected]> Cc: Tobias Markus <[email protected]> Cc: Max Teufel <[email protected]>
Fixes #65 ("Crumbling Path: secret area still visible") Reported-by: Max Teufel <[email protected]> Tested-by: Max Teufel <[email protected]> Cc: alex jockers <[email protected]>
- Change Background and Gradient - Use new water tiles - Add Background tiles Fixes #67 (cherry picked from commit b58f423) Acked-by: Max Teufel <[email protected]>
"Bye Bye Forest" is a new level designed to be placed at the end of Forest Island, where it will be used as last Forest level and outro. It features elements of waters inspired by those in the old "Countercurrent" level. Furthermore, it features a slightly non-linear path as well as some more modern features not previously used on Forest Island (e.g. moving coins). The water signifies how close the coast is, and at the end of the level, Tux leaves Forest Island using a wooden block moving platform on the ocean. Ref: #69 ("levels/world2: Add "Bye Bye Forest" + "This Forest Is Haunted"") [[email protected]: taken from 31a2a45, split off "Bye Bye Forest", and extended commit message] Reviewed-by: Max Teufel <[email protected]> Tested-by: Max Teufel <[email protected]> Cc: alex jockers <[email protected]> Cc: Max Teufel <[email protected]> Cc: Carsten Wirtz <[email protected]>
"This Forest is Haunted" is an additional new Ghost Forest level. It features a second exit hidden in a secret area. It can be used as a bonus level or in a separate Ghost Forest path on the worldmap. Ref: #69 ("levels/world2: Add "Bye Bye Forest" + "This Forest Is Haunted"") [[email protected]: taken from 31a2a45, split off "This Forest is Haunted", and extended commit message] Reviewed-by: Max Teufel <[email protected]> Tested-by: Max Teufel <[email protected]> Cc: alex jockers <[email protected]> Cc: Max Teufel <[email protected]> Cc: Carsten Wirtz <[email protected]>
"It's Getting Hot" is a Ghost Forest level designed to introduce the new enemy livefire. Ref: #58 ("levels/world2: Add getting_hot.stl + dark_tunnel.stl") [[email protected]: extended commit message] Reviewed-by: Max Teufel <[email protected]> Tested-by: Max Teufel <[email protected]> Cc: Carsten Wirtz <[email protected]> Cc: Max Teufel <[email protected]> Cc: alex jockers <[email protected]>
"The Dark Tunnel" is a Ghost Forest level featuring a tunnel with diverse Ghost Forest enemies, and some secret areas. Ref: #58 ("levels/world2: Add getting_hot.stl + dark_tunnel.stl") [[email protected]: fixed level location, and extended commit message] Reviewed-by: Max Teufel <[email protected]> Tested-by: Max Teufel <[email protected]> Cc: Carsten Wirtz <[email protected]> Cc: Max Teufel <[email protected]> Cc: alex jockers <[email protected]>
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"A Ghostly World", now a redesigned version of "Walking Flames" is supposed to be the final level of the Ghost Forest. In addition, it features a new type of secret area, where the player has to destroy blocks using a bomb in order to enter it. Closes #68 ("levels/world2: Add ghostly_world.stl") Reviewed-by: Max Teufel <[email protected]> Tested-by: Max Teufel <[email protected]>
This change reflects changes that have already been made or will be made to the levels. Reviewed-by: Max Teufel <[email protected]> Tested-by: Max Teufel <[email protected]>
These levels have been dropped from the worldmap because they will be replaced or removed entirely in the release including the forest improvements. There is no more reason for these levels to be in the working tree.
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Create all pull requests to forest-redesign, and it will all be merged when everything is done.