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Fire mission progression events during story skip #847

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merged 2 commits into from
May 30, 2024

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SapiensAnatis
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Closes #829. Ensure that we fire the corresponding mission events when updating player state during the story skip process.

Also:

  • Fix royal regimen displaying completed but unclaimed quests as active
  • Minor naming nitpicks, micro-optimization of LINQ in StorySkipService
  • Force braces for 1-line if statements after I read about goto fail

https://en.wikipedia.org/wiki/Unreachable_code#goto_fail_bug

Closes #829. Ensure that we fire the corresponding mission events when
updating player state during the story skip process.

Also:
- Fix royal regimen displaying completed but unclaimed quests as active
- Minor naming nitpicks, micro-optimization of LINQ in StorySkipService
- Force braces for 1-line if statements after I read about `goto fail`

https://en.wikipedia.org/wiki/Unreachable_code#goto_fail_bug
@SapiensAnatis SapiensAnatis merged commit c12b850 into main May 30, 2024
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@SapiensAnatis SapiensAnatis deleted the fix/story-skip-missions branch May 30, 2024 15:42
SapiensAnatis added a commit that referenced this pull request Jun 30, 2024
Closes #829. Ensure that we fire the corresponding mission events when
updating player state during the story skip process.

Also:
- Fix royal regimen displaying completed but unclaimed quests as active
- Minor naming nitpicks, micro-optimization of LINQ in StorySkipService
- Force braces for 1-line if statements after I read about `goto fail`

https://en.wikipedia.org/wiki/Unreachable_code#goto_fail_bug
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Campaign skip leaves endeavours stuck in an uncompleted state
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