Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixed compilation with cmake on Windows #16184

Open
wants to merge 7 commits into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions 3rdparty/OpenAL/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ if(USE_SYSTEM_OPENAL)
target_include_directories(3rdparty_openal INTERFACE ${OPENAL_INCLUDE_DIR})
target_link_libraries(3rdparty_openal INTERFACE ${OPENAL_LIBRARY})
else()
option(ALSOFT_UTILS "Build utility programs" OFF)
option(ALSOFT_EXAMPLES "Build example programs" OFF)
option(ALSOFT_UTILS "Build utility programs" OFF)
option(ALSOFT_EXAMPLES "Build example programs" OFF)
add_subdirectory(openal-soft EXCLUDE_FROM_ALL)
add_library(3rdparty_openal INTERFACE)
target_link_libraries(3rdparty_openal INTERFACE OpenAL::OpenAL)
Expand Down
3 changes: 2 additions & 1 deletion 3rdparty/llvm/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,8 @@ if(WITH_LLVM)
option(LLVM_CCACHE_BUILD OFF)
set(LLVM_ENABLE_WARNINGS OFF CACHE BOOL "Enable compiler warnings.")

if(WIN32 AND COMPILER_X86)
# For non arm64 windows
if(WIN32 AND (COMPILER_X86 OR (MSVC AND NOT COMPILER_ARM)))
digant73 marked this conversation as resolved.
Show resolved Hide resolved
set(LLVM_USE_INTEL_JITEVENTS ON)
endif()

Expand Down
100 changes: 74 additions & 26 deletions BUILDING.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,25 +7,41 @@ Other instructions may be found [here](https://wiki.rpcs3.net/index.php?title=Bu

### Windows 10 or later

* [CMake 3.28.0+](https://www.cmake.org/download/) (add to PATH)
* [Python 3.6+](https://www.python.org/downloads/) (add to PATH)
* [Qt 6.7.3](https://www.qt.io/download-qt-installer)
* [Visual Studio 2022](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community) (or at least Visual Studio 2019 16.11.xx+ as C++20 is not included in previous versions)
* [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
The following tools are required to build RPCS3 on Windows 10 or later:
- [Visual Studio 2022](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community) (or at least Visual Studio 2019 16.11.xx+ as C++20 is not included in previous versions)
- **Optional** - [CMake 3.28.0+](https://www.cmake.org/download/) (add to PATH)

**Either add the** `QTDIR` **environment variable, e.g.** `<QtInstallFolder>\6.7.3\msvc2019_64\` **, or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2019)**
**NOTES:**
- **Visual Studio 2022** integrates **CMake 3.29+** and it also supports both the `sln` solution (`.sln`, `.vcxproj`) and `CMake` solution (`CMakeLists.txt`, `CMakePresets.json`).
See sections [Building with Visual Studio sln solution](#building-with-visual-studio-sln-solution) and [Building with Visual Studio CMake solution](#building-with-visual-studio-cmake-solution)
on how to build the project with **Visual Studio**.
- Install and use this standalone **CMake** tool just in case of your preference. See section [Building with standalone CMake tool](#building-with-standalone-cmake-tool) on how to build the project
with standalone **CMake** tool.

**NOTE: If you have issues with the Qt plugin, you may want to uninstall the Qt Plugin and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2019) instead.**
- [Python 3.6+](https://www.python.org/downloads/) (add to PATH)
- [Qt 6.7.3](https://www.qt.io/download-qt-installer)
- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (see "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.

### Linux
The `sln` solution available only on **Visual Studio** is the preferred building solution. It allows to build the **RPCS3** application in `Release` and `Debug` mode
while the `CMake` solution is currently limited to `Debug` mode only.
digant73 marked this conversation as resolved.
Show resolved Hide resolved

In order to build **RPCS3** with the `sln` solution (with **Visual Studio**), **Qt** libs need to be detected. To detect the libs:
- add and set the `QTDIR` environment variable, e.g. `<QtInstallFolder>\6.7.3\msvc2019_64\`
- or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2019)

These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager.
**NOTE:** If you have issues with the **Visual Studio Qt Plugin**, you may want to uninstall it and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2019) instead.

* Clang 17+ or GCC 13+
* [CMake 3.28.0+](https://www.cmake.org/download/)
* [Qt 6.7.3](https://www.qt.io/download-qt-installer)
* [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
* [SDL2](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend)
In order to build **RPCS3** with the `CMake` solution (with both **Visual Studio** and standalone **CMake** tool):
- add and set the `CMAKE_PREFIX_PATH` environment variable to the **Qt** libs path, e.g. `<QtInstallFolder>\6.7.3\msvc2019_64\`

### Linux

These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager:
- Clang 17+ or GCC 13+
- [CMake 3.28.0+](https://www.cmake.org/download/)
- [Qt 6.7.3](https://www.qt.io/download-qt-installer)
- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
- [SDL2](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend)

**If you have an NVIDIA GPU, you may need to install the libglvnd package.**

Expand All @@ -38,6 +54,7 @@ These are the essentials tools to build RPCS3 on Linux. Some of them can be inst
sudo apt-get install build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl2-2.0 libsdl2-dev libjack-dev libsndio-dev

Ubuntu is usually horrendously out of date, and some packages need to be downloaded by hand. This part is for Qt, GCC, Vulkan, and CMake

##### Qt PPA

Ubuntu usually does not have a new enough Qt package to suit rpcs3's needs. There is currently no PPA available to work around this.
Expand Down Expand Up @@ -65,6 +82,7 @@ sudo apt install vulkan-sdk
```

##### CMake

```
. /etc/os-release
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add -
Expand Down Expand Up @@ -95,34 +113,64 @@ git submodule update --init

### Windows

#### Configuring the Qt plugin (if used)
#### Building with Visual Studio sln solution

1) Go to `Extensions->Qt VS Tools->Qt Versions`.
2) Add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.7.3\msvc2019_64`, version will fill in automatically.
3) Go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the legacy Qt plugin)
4) Set `Build: Run pre-build setup` to `true`. (Only available in the legacy Qt plugin)
Start **Visual Studio**, click on `Open a project or solution` and select the `rpcs3.sln` file inside the RPCS3's root folder

#### Building the projects
##### Configuring the Qt Plugin (if used)

Open `rpcs3.sln`. The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`)
1) go to `Extensions->Qt VS Tools->Qt Versions`
2) add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.7.3\msvc2019_64`, version will fill in automatically
3) go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the **Legacy Qt Plugin**)
4) set `Build: Run pre-build setup` to `true`. (Only available in the **Legacy Qt Plugin**)

You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.1/llvmlibs_mt.7z) and extract them to `3rdparty\llvm\`, as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/latest/download/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled).
##### Building the projects

If you're not using the precompiled libs, build the following projects in *__BUILD_BEFORE* folder by right-clicking on a project > *Build*.:
* glslang
* **Either** llvm_build **or** llvm_build_clang_cl
**NOTE:** The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`)

You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.1/llvmlibs_mt.7z) and extract them to `3rdparty\llvm\`,
as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/latest/download/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation
time (unoptimised/debug libs are currently not available precompiled).

If you're not using the precompiled libs, build the following projects in `__BUILD_BEFORE` folder by right-clicking on a project and then click on `Build`:
- `glslang`
- either `llvm_build`
- or `llvm_build_clang_cl`

Afterwards:

`Build > Build Solution`

#### Building with Visual Studio CMake solution

Start **Visual Studio**, click on `Open a local folder` and select the RPCS3's root folder

Once the project is open on VS, from the `Solution Explorer` panel:
1) right-click on `rpcs3` and then click on `Switch to CMake Targets View`
2) from the `Configuration` drop-down menu select `Windows x64`
3) right-click on `CMakeLists.txt Project` and then click on `Configure Cache`
4) once the cache is created, the `rpcs3 project` will be available
5) right-click on `rpcs3 Project` and then click on `Build All`
6) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\build-msvc\bin` folder

#### Building with standalone CMake tool

In case you preferred to install and use the standalone **CMake** tool:
1) move on the RPCS3's root folder
2) execute the following commands to create the cache and to build the application, respectively:
```
cmake --preset msvc
cmake --build build-msvc
```
3) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\build-msvc\bin` folder

### Linux

While still in the project root:

1) `cd .. && mkdir --parents rpcs3_build && cd rpcs3_build`
2) `cmake ../rpcs3/ && make` or `CXX=g++-13 CC=gcc-13 cmake ../rpcs3/ && make` to force these compilers
3) Run RPCS3 with `./bin/rpcs3`
3) run RPCS3 with `./bin/rpcs3`

If compiling for ARM, pass the flag `-DUSE_NATIVE_INSTRUCTIONS=OFF` to the cmake command. This resolves some Neon errors when compiling our SIMD headers.

Expand Down
5 changes: 4 additions & 1 deletion CMakePresets.json
Original file line number Diff line number Diff line change
Expand Up @@ -48,13 +48,16 @@
"strategy": "external"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
digant73 marked this conversation as resolved.
Show resolved Hide resolved
"CMAKE_INSTALL_PREFIX": "${sourceDir}/out/install/${presetName}",
"USE_FAUDIO": "OFF",
"USE_PRECOMPILED_HEADERS": "ON",
"USE_SYSTEM_ZLIB": "OFF",
"USE_NATIVE_INSTRUCTIONS": "ON",
"BUILD_LLVM": "ON",
"STATIC_LINK_LLVM": "ON"
"STATIC_LINK_LLVM": "ON",
"USE_SYSTEM_OPENAL": "OFF",
"USE_SYSTEM_CURL": "OFF"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
Expand Down
2 changes: 2 additions & 0 deletions rpcs3/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,9 @@ elseif(UNIX)
${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/git)
elseif(WIN32)
add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E remove "${CMAKE_SOURCE_DIR}/bin/rpcs3.exe"
digant73 marked this conversation as resolved.
Show resolved Hide resolved
COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_SOURCE_DIR}/bin" "$<TARGET_FILE_DIR:rpcs3>"
COMMAND "${CMAKE_COMMAND}" -E copy "${PROJECT_BINARY_DIR}/3rdparty/OpenAL/openal-soft/Debug/OpenAL32.dll" "$<TARGET_FILE_DIR:rpcs3>"
digant73 marked this conversation as resolved.
Show resolved Hide resolved
COMMAND "${WINDEPLOYQT_EXECUTABLE}" --no-compiler-runtime --no-opengl-sw --no-patchqt --no-translations --no-quick --no-system-d3d-compiler --no-quick-import --plugindir "$<IF:$<CXX_COMPILER_ID:MSVC>,$<TARGET_FILE_DIR:rpcs3>/plugins,$<TARGET_FILE_DIR:rpcs3>/share/qt6/plugins>" --verbose 0 "$<TARGET_FILE:rpcs3>")
endif()

Expand Down