Releases: GregTechCEu/GregTech
2.2.0-beta
2.2.0
BETA RELEASE
Featured Changes:
-
Renamed the later game tiers and circuit Ore Dicts
- This is not very noticeable in base GTCEu, but for addons, later tiers have changed
- OLD: UHV, UEV, UIV, UMV, UXV, MAX
- NEW: UHV, UEV, UIV, UXV, OpV, MAX
- OreDict entries changed, instead of "circuitBasic" it is now "circuitLv" etc.
-
Cable Effects
- When overvolted or overamped, Cables and Wires will now have various effects before disappearing
- Cables will begin to smoke, then the insulation will "melt off," exposing a hot wire underneath
- Wires will begin to glow, getting brighter and brighter until they melt fully
- The rate at which these effects occur depends on how overvolted or overamped the Cable/Wire is
-
Voiding Covers
- Covers for voiding both Items and Fluids
- 2 different covers per type:
- Normal: Essentially a Trash Can as a Cover, has a slot for the applicable Filter. Available with Steel, does not require a machine to make
- Advanced: Allows specifying a finer-tuned amount of Items/Fluid to void similar to a Robor Arm or Fluid Regulator. Available at MV
-
Added ja_jp lang translation
-
Added new TheOneProbe information to show current EU/t used in recipes, and show the Primitive Pump's fluid rate
-
Reworked Lighters and Matches, and fixed various issues with them (like slight world lag when using them)
-
Adjust Fluid Temperatures for most Fluids in the mod
-
Rebalance Cracking recipes to make the Cracking Unit more viable
-
Increased the Cracking Unit's coil bonuses
-
Fix the Recipe Chart App not allowing all JEI categories for shift-completing recipes into it
-
Fix 4A EV Dynamo Hatch being marked as an Input Hatch
-
Large improvements to the
/gt hand
command -
Optimize Item Pipe and Cable networks
-
Heavily optimize fluid insertion algorithms, which should resolve some heavy Spark profiles submitted
-
Fix small vein height numbers causing veins to not spawn consistently
-
Fix crash with Construct's Armory mod
-
Fix many issues with the Crafting Station and rework some of its UI behavior
and about 50 other changes, which can be viewed here: https://github.com/GregTechCEu/GregTech/blob/99620bc21c03c01cd332e7de8cc3ada5ee10b763/CHANGELOG.md
2.1.4-beta
2.1.4
BETA RELEASE (hotfix 2)
- Fix Steam Macerator not being able to run all recipes
- Fix some Fluid-related CraftTweaker methods not working properly
- Add Spray Can (Solvent) to remove paint from Blocks
- Allow Spray Cans to paint all ME Cable types
- Add 4A EV Energy/Dynamo Hatches
- Restrict the LCE/ECE forming rules to enforce a valid tier of Dynamo Hatch
- Block the LCE/ECE from allowing boosting if the Dynamo Hatch is not of sufficient tier
- Fix
harderCharcoalRecipe
config not catching some mod wood smelting recipes - Small improvements for the Terminal's UI
- Fix Sifter progress bar texture
- Internal: Expose more Machine inventory slots for easier use
2.1.3-beta
2.1.3
BETA RELEASE (hotfix)
- Fix crash on servers
- Fix converters not respecting rotation changes
- Fix potential power dupe exploit with converters when conversion rates differ
- Fix Wrench rotating Vanilla and some mod Blocks in a confusing way
- Breaking Glass or Glass Panes (or Stained versions) with a GT Hammer drops Glass Dust
2.1.2-beta
2.1.2
BETA RELEASE
Featured Changes:
-
Energy Converters
- Added Energy Converters (like the CEU mod for GTCE)
- By default, they are disabled
- The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways
- Differences from the CEU mod:
- Converters no longer have Battery slots
- Converters now have 5 sides for FE input or output
- No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers)
-
Optional Voiding Modes on Multiblocks
- Multiblocks now have modes to selectively enable voiding outputs
- Can choose between the following modes:
- Void Nothing (default, original behavior before this change)
- Void Items (void any excess items output by recipes)
- Void Fluids (void any excess fluids output by recipes)
- Void Items and Fluids (void any excess outputs by recipes)
-
Default UI Coloration Config
- A new config value has been added to colorize GT UIs like GT5 had
- Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration)
-
Fix and optimize many issues with Covers (especially when placed onto Pipes)
-
Redesigned the Clipboard UI (in-inventory and placed in-world)
-
New overlays for Input/Output Hatches and Buses
-
Fix GT GUIs taking longer and longer to open as the world stays open
-
Fix Fluid Prospector and Fluid Rig server-sided crash
-
Added Fertilizer
-
Allow Robot Arm Supply Exact mode to supply over 64 items
-
Fixed Ore Dictionary Filter server-sided crash
-
Reworked internals of the Crafting Station, should perform better and have less issues
-
Fix stack overflow issue with Compact Machines
-
Fix Steam Venting sound not stopping when the machine is muffled
-
Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches
-
Removed the Sodium Loop
-
Fix Distillation Tower requiring too large of a hatch on some layers
-
Added XP to smelting GT ores
-
Rework Polycaprolactam processing
-
Fix GT Shovels not being able to make Path Blocks
-
Fixed many, many recipe conflicts in the chemical reactor
-
Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount)
-
New textures for Jetpack Thruster items
-
Fix crash in the TextField widget
-
Fix LuV+ Field Generators using the wrong wires
-
Fix some buttons in UIs having a delay before the tooltip appears
-
Fix potential crash related to Stone Types
-
Add ability for stone types to be added for other mods
-
Added more zh_cn localization
-
Fix maintenance problems not occurring
-
Fix muffler particles having little positional variance
-
Changed prices of Fluid Prospector Terminal App
-
Fixed Heat, Electric, and Frost damage sources ignoring armor
-
Fix issues with user-entered number in Creative Chest/Tank
-
Fix Flint having no decomposition recipe
-
Fix Rubber Planks and Treated Planks not having a burn time
-
Fixed wires not being paintable with a Spray Can
-
Fixed Steam Machines not using the correct duration for all recipes
-
Fixed Miner/Fluid Rig front overlay getting desynced
-
Fixed issue with sounds getting cut off when too many are playing
-
Fixed
/gt shader_reload
command -
Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air)
-
Fixed finding elements from CraftTweaker
-
Fixed issues with Terminal text encoding
-
Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot
-
Allow Dust and Gem Materials to make Wires
-
Added UU-Matter, to be used in the future
-
Removed Graphene Ingot and Fluid
-
Nerfed the amount of Sticky Resin acquired from Rubber Trees
-
Fixed Catalyst order with Steam Machines in JEI
-
Fixed issues with Stone Types
-
Fixed GT Fluid slots sometimes drawing a Fluid incorrectly
-
Internal: Added flag to force generate a block (useful for Dust-only Materials)
-
Internal: Added
PostMaterialEvent
which runs after all Materials are added (GT, Addons, and CT) -
Internal: Fixed the
NO_SMELTING
flag not always working -
Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids
-
Internal: Deprecated
GTValues#isModLoaded()
, use the similarly named method from Forge'sLoader
class instead -
Internal: Reworked how Fluids are registered (#542)
-
Internal: JEI Preview world no longer gets ticked
2.1.1-beta
2.1.1
BETA RELEASE
- Overhaul Sound System
- Muffling machines now no longer requires a world reload, and works immediately
- Sounds will no longer stop working entirely after some amount of time
- Machines running sound are now more performant
- Fix crash with Prospector Tool on servers
- Fix covers on pipes not being able to open UIs
- Fix issues with Large Turbines on servers
- Fix some GT blocks having their textures broken after changing Resource Packs / using F3+T
- Fix log spam in some situations with Fluid Pipes
- Fix Rock Breaker NPE on load, causing the machine to occasionally disappear
- Fix crash using Macerators in PA/APA
- Fix Prospector Tool and Item Magnets not saving their state between world loads
- Fix ULV Casing getting colored by the default machine color config
- Fix lag when playing a GT record
- Fix some Furnace recipe removal errors
- Adjust some circuit tier tooltips to better match the circuit theme's color
- Slightly tweak the Wool maceration/assembling recipes
- Internal: Pipes no longer have textures bound to IconSets. Removes approximately 288 textures from the Atlas
- Internal: Rename
HermeticCasings.class
->BlockHermeticCasing.class
2.1.0-beta
2.1.0
BETA RELEASE
Featured Changes:
-
Fluid Rigs
- New Multiblocks capable of draining Fluids from in-world data
- Each 8x8 chunk area of a Dimension can have a Fluid Vein in it (not in-world)
- Rigs at MV, EV, and LuV for harvesting these fluids
- "Veins" can be specified similarly to Ore Veins in the config JSON files
-
CraftTweaker Changes
- In Creative Mode, there is now a button on a RecipeMap JEI Page to copy the CT script to remove that recipe to the clipboard
- Fix IconSet changes not working in CraftTweaker
- Fix rare issues with adding properties to materials in CraftTweaker
-
Fix Fluid Pipes having half the intended transfer rate
-
Fix issues with pipe/cable connections with GT6StylePipesCables OFF
-
Fix power transfer in cables randomly failing
-
Fix Z-Fighting with covers on pipes and cables
-
Fix issues with painting Pipes and Cables
-
Fix rendering and performance issues with the Clipboard
-
Fix Overclock Button not working in some cases
-
Fix machine default color not applying to Machine Casings, Hermetic Casings
-
Fix issues with changing machine default color in-game
-
Fix Item Magnets working in Spectator Mode
-
Fix Coke Oven Hatch being sharable between Coke Ovens
-
Fix crash with Tricorders when scanning dimensions with no fluid veins
-
Fix Creative Energy Emitter tier button not updating from a manually entered voltage
-
Fix issues with UI's staying open after TileEntities are removed
-
Fix Compressor and Forge Hammer recipes sometimes using the wrong amount of items for Blocks (Glowstone, Quartz, etc)
-
Fix Large Boilers burning for too long with fluid fuels
-
Fix circuit overlay in Assembling Machine
-
Fix Block Breaker, Coke Oven Hatch tooltips
-
Fix Large Fluid Cells not showing their fluid capacity in the tooltip
-
Move PGS processing to Centrifuge
-
Fix various issues with Solar Panel covers
-
Remove
dustRegular
OreDict, as its need is no more with the new Ore Dictionary Filter -
Fix a few recipe problems (Fish Oil, Ender Pearl dust Mixer using O over N, Propene + Cl conflict, PBI fluid output amount)
-
Add Huge Item and Huge Restrictive Item Pipes
-
Add Fluid Temperature and State tooltips to more places
-
Add Config to automatically remove Furnace smelting recipes for EBF Metals added by other mods (excluding CraftTweaker)
-
Add Advancement for Primitive Pump
-
Rebalance Steel Processing (PBF is slightly slower, as is EBF, drastically reduce Oxygen amount for EBF)
-
Buff Oilsands processing time
-
Fix Beacon recipe with harder recipe configs enabled
-
Add many, many new harder recipes to the harder recipe configs
-
Add many new Vanilla item recycling recipes
-
Change behavior of machine explosions with the config off
-
Internal: Converted MetaPrefix item to use
MetaValueItem
instead of its own handwoven Map
2.0.6-beta
2.0.6
BETA RELEASE
Featured Changes:
-
Fluid Pipe Rework
- Fixes all instances of voiding and other random issues
- Fluid pipes can now have a side be "blocked" by shift-right-clicking with a Wrench on the Machine Grid
- Fluids in this new implementation currently slosh like GT5U
- Expect more changes to come to pipes in the coming updates
-
Unlockable Capes
- Capes can now be unlocked via Advancements in-game, and selected using a new Terminal app
- 4 capes are available now, unlocked from various advancements
- Capes can be added by addons or by CraftTweaker (documentation coming soon!)
-
Remove item pipe logging spam
-
Fix Large Boilers increasing item burn time over time
-
Fix Large Turbines not showing the fluid in their Hatches on login
-
Cables now act as "fuses" when overvolted, to protect your machines
-
Fix amperage averaging for cable burning
-
Add a new command
/gt recipecheck
which will look for and inform you of any potential recipe conflicts -
Add new CT method to hide a multiblock preview from JEI
-
Fix all recipe conflicts in GT recipes
-
Fix treated wood pulp and plank localization
-
Misc changes (remove Sodium Ingot, change Platinum Sludge Residue from Electrolyzer to Centrifuge)
2.0.5-beta
2.0.5
BETA RELEASE
Featured Changes:
-
Item Magnets
- Similar to other mods, Item Magnets can bring dropped items towards you for a little bit of power
- Available at LV, and an upgraded form at HV, which has farther range and faster collection speed
-
Ore Dictionary Filter Overhaul
- Can now use expanded regex to filter items passed through
- New "Info" tooltip provided in the cover UI
- Added a "Test Slot," which can be provided an item to see if it matches your pattern (can use JEI "drag" ingredients)
-
Machine UI and Item Charging Improvements
- Machines now have a "Configurator Slot" which can be used to change the selected number of a Programmed Circuit
- Machine Charger Slot can now charge Electric Tools, as well as RF Tools
- Battery Buffer and Charger can now also charge RF tools
- New tooltips to explain what the Configurator and Charger slots do, as well as the GT logo and other misc UI improvements
-
Improvements to the
/gt util hand
command, now just/gt hand
-
Fix various Cable and Wire rendering issues
-
Fix Item Pipe Enhanced Round Robin voiding items occasionally
-
Fix Pipes and Cables not working properly with
gamerule doDaylightCycle
disabled -
Fix Round Robin button not appearing on covers when the cover is placed on the block adjacent to a pipe
-
Added a config to disable Log -> Charcoal smelting recipes
-
Fix EBF UI not being openable
-
Fix dust -> foil extrusion recipes
-
Fix some missing recipes, like Alloy Smelter alloys and a few others
-
Fix issues relating to Dyed Lens OreDictionary entries
-
Fix Fueled Jetpack not always accepting fuel
-
Fix Machine top and bottom faces not rotating with the front face
-
Fix various instances of log spam with other mods, relating to crafting with tools
-
Fix the Sense voiding some sugar cane when used
-
Fix Diamond and Gold Swords having no recipes
-
Fix some multiblock parts not displaying if they can be shared between multiblocks
-
Fix MetaItem tooltip not appearing in some places when Advanced Tooltips is enabled
-
Fix HV pump recipe
-
Fix a few small chemical recipes, like Salt Water centrifuging, Aqua Regia composition, and Salt creation
-
Rework "Small Lava Boiler" into "Small Liquid Boiler," which can now also burn Creosote
-
Rebalance some fuels, move oils to combustion
-
Add a few extra slots to Autoclave, EBF, Chemical Bath, Fermenter
-
Internal: Add
SimpleCubeRenderer
, which renders a single texture across a full block -
Internal: Redo
IMultipleRecipeMaps
API -
Internal: Redo
MetaOreDictItem
-
Internal: Fix Materials with names that end in numbers causing strange errors
2.0.4-beta
2.0.4
BETA RELEASE
- Add support for Galacticraft dimensions and GTCEu veins
- Add extruder recipes using dust for polymers (Polyethylene, PTFE, etc)
- Change the gem texture for Quartzite and Certus Quartz
- Add the ability to name GT machines, and display the name as a "name tag" rendered in-world
- Fix Hammer and Hammering Enchant not respecting Nether/End ores, not using proper fortune calculations, and dropping ore blocks for non-stone ores
- Fix crash with LittleTiles and Ore Blocks
- Fix Drills mining 2 blocks at a time when in single block mode
- Fix issue with multiblocks not being able to run when missing some output hatch types in rare situations
- Fix EnergyNet issues, where power could seemingly get "stuck" and allowed machines to be powered "wirelessly"
- Adjust GT loot values
- Fix recipe conflicts in the Ore Washer
- Add Lathe recipes for Buzzsaw Blades
- Fix recipe conflicts with Fluid Regulators
- Fix Multiblock Autobuild not replacing blocks like Grass, Leaves, Snow, etc
- Fix Nichrome Mixer recipe conflict
- Fix Radon chemical reactor recipe
- Fix Toluene fuel burn time
- Fix some Arc Furnace recipes being too high of an EU/t
- Fix buffers voiding items when broken
- Swap the ore vein weights of Cassiterite and Copper-Tin veins, to make Cassiterite more common
- Many small autogen recipe tweaks (fix arcing blocks just giving blocks still, redo lens lathe recipes, more gem ore byproducts)
- Slightly rebalance the Pump (machine)
- Cut Rock Breaker EU/t costs (tiers are still the same)
- Fix logging warnings about Hassium missing flags
- Fix crash with some multiblock structures (none available in CEu, but possible from addons or MBT)
- Recipe cleanups of some duplicate recipes (glowstone, redstone, etc)
- Add UHV+ components, for addons to utilize
2.0.3-beta
2.0.3
BETA RELEASE
Featured Changes:
-
Portable Scanner (Tricorder):
- A new tool available at early MV, useful for scanning many things, like:
- Machines: Can be scanned to see their current progress, energy stored, fluids stored internally, etc.
- Generators: Can be scanned to see all the above, as well as their Power Production
- Cables: Can be scanned to see EU/t at that point (including losses), amperage, and more
- Can also be used to see performance data of Machines, showing the nanoseconds of CPU time they are taking on average
- Additionally, along comes a Debug Scanner, which shows more advanced details, useful for developers and pack authors
- A new tool available at early MV, useful for scanning many things, like:
-
Surface Rock reworks:
- Surface rocks properly spawn in the Nether
- Model has been redone once again
- Surface rocks can now always be broken by a bare hand
- Surface rocks can be right-clicked to be "picked up" (drop their Tiny Dusts)
- A few fixes for Surface Blocks, which can be specified in JSON ore veins
-
Fix Various Mod Compatibility Problems:
- Fix crash with the Terminal Hardware Manager and some mods (like Building Gadgets)
- Fix crash with NuclearCraft in rare situations
- Fix NuclearCraft GTCE compat config being required off (config can now safely be enabled if you desire)
-
Change pipe/cable hitbox to "full" when holding a Pipe or Cable in your hand, and pressing SHIFT
-
Fix many generator bugs (like Singleblock Generators occasionally outputting multiple amps)
-
Fix Small Coal Boilers consuming Buckets when using Bucket Fuels
-
Fix crash when using
addOre()
on a material in CraftTweaker -
Fix crash when running the PA with only 1 machine
-
Fix a few default vein spawn heights to make them more accurate to their weight (copper-tin vein, mineral sands vein)
-
Nerf Small Boiler cooldown rates slightly
-
Fix Stainless Steel Gearbox recipe
-
Add a few Glass-related recipes (Fluid Extract Glass Block, Fluid Solidify Glass Tubes)
-
Fix some wrong Advancement triggers
-
Fix double plate bender recipes
-
Change Wooden Barrel to use Sticky Resin instead of Slimeball
-
Fix Coke Oven allowing any number of Coke Oven Hatches
-
Add ability for custom Chance Functions per RecipeMap
-
Fix a few inconsistencies in the Ore Byproduct Page
-
Fix Hammering Enchant being allowed on Axes and some other tools
-
Fix Crafting Station dupe exploit
-
Fix some issues with the LCE and ECE
-
Add TOP info for Maintenance Status for Multiblocks
-
Fix Activity Detector Covers missing recipes
-
Significantly improve the performance of the Rock Breaker (about 16x more performant after changes)
-
Fix
harderBrickRecipes
config making Brick Blocks require a Compressor -
Fix recipe conflict with Methanol
-
Fix Electric and Steam Furnaces not properly working when clicking on the Progress Bar