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2.2.0-beta

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@serenibyss serenibyss released this 06 Apr 01:57
· 1201 commits to master since this release

2.2.0

BETA RELEASE

Featured Changes:

  • Renamed the later game tiers and circuit Ore Dicts

    • This is not very noticeable in base GTCEu, but for addons, later tiers have changed
    • OLD: UHV, UEV, UIV, UMV, UXV, MAX
    • NEW: UHV, UEV, UIV, UXV, OpV, MAX
    • OreDict entries changed, instead of "circuitBasic" it is now "circuitLv" etc.
  • Cable Effects

    • When overvolted or overamped, Cables and Wires will now have various effects before disappearing
    • Cables will begin to smoke, then the insulation will "melt off," exposing a hot wire underneath
    • Wires will begin to glow, getting brighter and brighter until they melt fully
    • The rate at which these effects occur depends on how overvolted or overamped the Cable/Wire is
  • Voiding Covers

    • Covers for voiding both Items and Fluids
    • 2 different covers per type:
      • Normal: Essentially a Trash Can as a Cover, has a slot for the applicable Filter. Available with Steel, does not require a machine to make
      • Advanced: Allows specifying a finer-tuned amount of Items/Fluid to void similar to a Robor Arm or Fluid Regulator. Available at MV
  • Added ja_jp lang translation

  • Added new TheOneProbe information to show current EU/t used in recipes, and show the Primitive Pump's fluid rate

  • Reworked Lighters and Matches, and fixed various issues with them (like slight world lag when using them)

  • Adjust Fluid Temperatures for most Fluids in the mod

  • Rebalance Cracking recipes to make the Cracking Unit more viable

  • Increased the Cracking Unit's coil bonuses

  • Fix the Recipe Chart App not allowing all JEI categories for shift-completing recipes into it

  • Fix 4A EV Dynamo Hatch being marked as an Input Hatch

  • Large improvements to the /gt hand command

  • Optimize Item Pipe and Cable networks

  • Heavily optimize fluid insertion algorithms, which should resolve some heavy Spark profiles submitted

  • Fix small vein height numbers causing veins to not spawn consistently

  • Fix crash with Construct's Armory mod

  • Fix many issues with the Crafting Station and rework some of its UI behavior

and about 50 other changes, which can be viewed here: https://github.com/GregTechCEu/GregTech/blob/99620bc21c03c01cd332e7de8cc3ada5ee10b763/CHANGELOG.md