Skip to content

Commit

Permalink
2.1.0
Browse files Browse the repository at this point in the history
  • Loading branch information
serenibyss committed Jan 28, 2022
1 parent 6b1177b commit 9e1d3c7
Show file tree
Hide file tree
Showing 2 changed files with 53 additions and 2 deletions.
51 changes: 51 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,56 @@
## Changelog

### 2.1.0
BETA RELEASE

Featured Changes:

* Fluid Rigs
* New Multiblocks capable of draining Fluids from in-world data
* Each 8x8 chunk area of a Dimension can have a Fluid Vein in it (not in-world)
* Rigs at MV, EV, and LuV for harvesting these fluids
* "Veins" can be specified similarly to Ore Veins in the config JSON files

* CraftTweaker Changes
* In Creative Mode, there is now a button on a RecipeMap JEI Page to copy the CT script to remove that recipe to the clipboard
* Fix IconSet changes not working in CraftTweaker
* Fix rare issues with adding properties to materials in CraftTweaker

* Fix Fluid Pipes having half the intended transfer rate
* Fix issues with pipe/cable connections with GT6StylePipesCables OFF
* Fix power transfer in cables randomly failing
* Fix Z-Fighting with covers on pipes and cables
* Fix issues with painting Pipes and Cables
* Fix rendering and performance issues with the Clipboard
* Fix Overclock Button not working in some cases
* Fix machine default color not applying to Machine Casings, Hermetic Casings
* Fix issues with changing machine default color in-game
* Fix Item Magnets working in Spectator Mode
* Fix Coke Oven Hatch being sharable between Coke Ovens
* Fix crash with Tricorders when scanning dimensions with no fluid veins
* Fix Creative Energy Emitter tier button not updating from a manually entered voltage
* Fix issues with UI's staying open after TileEntities are removed
* Fix Compressor and Forge Hammer recipes sometimes using the wrong amount of items for Blocks (Glowstone, Quartz, etc)
* Fix Large Boilers burning for too long with fluid fuels
* Fix circuit overlay in Assembling Machine
* Fix Block Breaker, Coke Oven Hatch tooltips
* Fix Large Fluid Cells not showing their fluid capacity in the tooltip
* Move PGS processing to Centrifuge
* Fix various issues with Solar Panel covers
* Remove `dustRegular` OreDict, as its need is no more with the new Ore Dictionary Filter
* Fix a few recipe problems (Fish Oil, Ender Pearl dust Mixer using O over N, Propene + Cl conflict, PBI fluid output amount)
* Add Huge Item and Huge Restrictive Item Pipes
* Add Fluid Temperature and State tooltips to more places
* Add Config to automatically remove Furnace smelting recipes for EBF Metals added by other mods (excluding CraftTweaker)
* Add Advancement for Primitive Pump
* Rebalance Steel Processing (PBF is slightly slower, as is EBF, drastically reduce Oxygen amount for EBF)
* Buff Oilsands processing time
* Fix Beacon recipe with harder recipe configs enabled
* Add many, many new harder recipes to the harder recipe configs
* Add many new Vanilla item recycling recipes
* Change behavior of machine explosions with the config off
* Internal: Converted MetaPrefix item to use `MetaValueItem` instead of its own handwoven Map

### 2.0.6
BETA RELEASE

Expand Down
4 changes: 2 additions & 2 deletions src/main/java/gregtech/GregTechVersion.java
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,9 @@ public final class GregTechVersion {

public static final int MAJOR = 2;
//This number is incremented every major feature update
public static final int MINOR = 0;
public static final int MINOR = 1;
//This number is incremented every time the feature is added, or bug is fixed. resets every major version change
public static final int REVISION = 6;
public static final int REVISION = 0;
//This String is for additional info on the release version if needed (like alpha, beta, rc). Comment out when unused
public static final String EXTRA = "beta";
//This is the String formatted version, used in builds
Expand Down

0 comments on commit 9e1d3c7

Please sign in to comment.