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HexCardGame

Backend and client for a card game that uses a hexagonal grid as it's map. Build structures, place and move various units and cast spells to destroy your opponent's castle.

Manager backend

To run the manager backend, cd into the directory and run dotnet run.

Client

The client is built using the Godot 4 game engine. To run, open the HexClient directory in the Godot 4 editor and launch the game.

Client screenshots

Match example

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Card editing (as administrator)

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Deck editing

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