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design.txt
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design.txt
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== Keywords ==
{Hidden} - is invisible to opponent until is attacked/attacks/is dealt damage.
{Fast} - can move as soon as played.
{Unrestricted} - can have any amount of this card in your deck.
{Virtuous} = When [CARDNAME] enters play, summon a [Healing Light] card into your hand.
{Vile} = When [CARDNAME] enters play, summon a [Corrupting Darkness] card into your hand.
Defence - each point of defence eats up 1 damage per turn, restores at end of turn.
n. - neighboring
[Hidden Spy]:4
Unit - Rogue
{Hidden}
P: 2
L: 2
[Hired Assassin]:3
Unit - Rogue
Destroys Units on attack.
P: 2
L: 2
* [Elven General]:4
Unit - Warrior
Every 3 turns, summon an [Elf] into a n. tile.
P: 2
L: 2
[Fort]:4
Structure
Your n. tiles have +1 defence.
T: 5
[Baar Swamp Necromancer]:3
Unit - Mage
At the start of turn, revive a n. grave into a [Zombie].
P: 1
L: 2
[Urakshi Thief]:3
Unit - Rogue
{Fast}
{Hidden}
L: 1
P: 1
* [Troop Warp]:5
Spell
Teleport target Warrior you control into a n. tile.
[TODO]:20
Unit
[CARDNAME]'s cost is reduced by the number of tiles you control.
P: 15
L: 15
[Baar Swamp Changeling]:4
Unit
Every 3 turns, becomes a Warrior, Rogue or Mage. (Loses all other subtypes)
L: 3
P: 3
[TODO]:4
Unit - Mage
Spells cast by [CARDNAME] cost 1 less energy to cast.
P: 4
L: 3
[TODO]:TODO
Unique Unit - Mage
When [CARDNAME] enters play, destroy all Units whose power and life aren't equal.
P: TODO
L: TOOD
[Turn to Stone]:2
Spell
Caster or target n. Unit gains +10 defence and can't move until your next turn.
[Earth Elemental]:3
Unit
When [CARDNAME] enters play, summon 3 [Throw Rock] cards into your deck.
P: 5
L: 5
* [Earthling]:1
Unit
When [CARDNAME] enters play, summon a [Throw Rock] card into your deck.
P: 2
L: 2
* [Fire Elemental]: 6
Units
{Fast}
At the start of your turn, halve [CARDNAME]'s power and toughness. Round down each time.
P: 8
L: 8
[Statue to the Archangel]
Structure
Discard 5 [Healing Light] cards: turn [CARDNAME] into an [Archangel].
L: 4
[!Archangel]:8
Unit
At the start of your turn, a [Healing Light] card in your hand turns into an [Lesser Angel] card.
P: 4
L: 8
[!Lesser Angel]:4
Unit
All n. Units you control have +1 defence.
P: 2
L: 4
[Looming Shadow]:4
Unit
Discard a [Corrupting Darkness] card: [CARDNAME] gains +2 power.
P: 2
L: 5
[Rock Launcher]:4
Structure
Discard a [Throw Rock] card: [CARDAME] deals 2 damage to any Unit.
[Innocent Scrub]: 1
Unique Unit
When [CARDNAME] dies, summon a [TODO1] card into your hand.
P: 0
L: 1
[TODO1]: 2
Unit
When [CARDNAME] dies, summon a [TODO2] card into your hand.
P: 3
L: 3
[TODO3]: 5
Unit
P: 7
L: 7
* [Mass Inspection TODO]:7
Spell
Deal 1 damage to each Structure. For each damage dealt, draw a card.
[Corpse-Stealer Imp]:5
Unit - Rogue
When [CARDNAME] enters play, place target Unit in your opponent's discard into one of the n. tiles.
P: 2
L: 2
[Baar Swamp Traveller]:2
Unit - Rogue
When [CARDNAME] dies, it's grave into a [Zombie].
P: 2
L: 2
[Shadowcrafter Elf]:3
Unit - Rogue
When [CARDNAME] enters play, discard a [Corrupting Darkness] card. If you don't, destroy [CARDNAME].
P: 5
L: 5
[Cleanse the Unholy]:5
Spell
Destroy all {Vile} Units.
[Second Circle Paladin]:3
Unit - Warrior
When [CARDNAME] enters play, discard a [Healing Light] card. If you do, [CARDNAME] gains +3 power and +3 life.
P: 3
L: 3
[Blessing Fountain]:1
Structure
Discard a [Healing Light] card: target n. Unit you control gains +2 power and +2 life.
[TODO]:2
Unit - Rogue
When [CARDNAME] deals damage to a Unit, switch that Unit's and [CARDNAME]'s position.
P: 1
L: 3
[TODO]:TODO
Spell
For each enemy Unit, move it back 1 tile, if able.
[TODO]:TODO
Unit
{Fast}
At the end of your turn, [CARDNAME] deals 1 damage to each n. Unit and Structure and itself.
P: 2
L: 1
[Surround]:TODO
Spell
Into each of empty n. tiles of target Unit, summon a TODO into it.
[MirrorTODO]:TODO
Spell
Set Caster's Power and Life to target Unit's Power and Life.
[TODOSpymaster]:TODO
Unit - Rogue
When [CARDNAME] deals damage to a Unit, gain control of that Unit.
P: TODO
L: TODO
[TODOProtector]:TODO
Unit
[CARDNAME] has +2 power while on a tile you own.
P: TODO
L: TODO
[TODO]:TODO
Structure
At the start of your turn, reduce the cost of Spells in your hand by 1. (Can't go below 0)
L: TODO
[TODO]:TODO
Unit
At the end of your turn, if didn't move, [CARDNAME] gains +1 power and +1 life.
P: TODO
L: TODO