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[TS] Delete VertexRange, use isTranslucent, fix partition tree sorting on geometry with negative dot products #2655

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merged 5 commits into from
Aug 12, 2024

Commits on Aug 10, 2024

  1. remove vertex range because the vertex offset is never used,

    instead use integers and/or integer arrays
    douira committed Aug 10, 2024
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  2. refactor use of default terrain render passes and material to use .is…

    …Translucent instead of enum equality
    douira committed Aug 10, 2024
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Commits on Aug 11, 2024

  1. fix partition algorithm interval encoding by using floatToComparableI…

    …nt and generally fix floatToComparableInt to actually function correctly.
    douira committed Aug 11, 2024
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  3. remove use of -1 as null-like vertex count, refactor translucent data…

    … objects to just deal with vertex counts instead of the mesh object
    douira committed Aug 11, 2024
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