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Fix edge case in HW shader generation for transform nodes #1560
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jstone-lucasfilm
merged 8 commits into
AcademySoftwareFoundation:main
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madmann91:fix_crash_1425
Oct 15, 2023
Merged
Fix edge case in HW shader generation for transform nodes #1560
jstone-lucasfilm
merged 8 commits into
AcademySoftwareFoundation:main
from
madmann91:fix_crash_1425
Oct 15, 2023
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This merges the `TransformXXXNodeGlsl` and `TransformXXXNodeMsl` classes into a `HwTransformNode` which has 3 subclasses, `HwTransformVectorNode`, `HwTransformPointNode`, and `HwTransformNormalNode`, all of which can be configured by overriding the virtual methods of `HwTransformNode`.
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kwokcb
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Oct 12, 2023
- Use static strings for `fromspace` and `tospace` - Create helper method `getValueString` on `ShaderPort`.
kwokcb
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jstone-lucasfilm
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Fix issue #1425.
Fix edge case in HW shader generation for transform nodes
Oct 13, 2023
Signed-off-by: Jonathan Stone <[email protected]>
Signed-off-by: Jonathan Stone <[email protected]>
kwokcb
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Great work, @madmann91, and this is a very elegant solution to the posted issue!
jstone-lucasfilm
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JGamache-autodesk
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Jan 12, 2024
A transform node with empty space values will cause the shadergen to crash. This has been fixed in future MaterialX 1.38.9 by introducing ShaderPort::getValueString() in AcademySoftwareFoundation/MaterialX#1560 We have backported that fix in local copies of the transform node C++ implementations in order to prevent crashing with the current versions of MaterialX.
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This merges the
TransformXXXNodeGlsl
andTransformXXXNodeMsl
classes into aHwTransformNode
which has 3 subclasses,HwTransformVectorNode
,HwTransformPointNode
, andHwTransformNormalNode
, all of which can be configured by overriding the virtual methods ofHwTransformNode
.Fixes #1425