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Testing version 1.0.3 built for testing.
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TestBuilds/v1.0.3/build_Data/Managed/UnityEngine.AIModule.xml
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TestBuilds/v1.0.3/build_Data/Managed/UnityEngine.ARModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
<doc> | ||
<members> | ||
<assembly> | ||
<name>UnityEngine.ARModule</name> | ||
</assembly> | ||
<member name="T:UnityEngine.XR.ARBackgroundRenderer"> | ||
<summary> | ||
<para>Class used to override a camera's default background rendering path to instead render a given Texture and/or Material. This will typically be used with images from the color camera for rendering the AR background on mobile devices.</para> | ||
</summary> | ||
</member> | ||
<member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundMaterial"> | ||
<summary> | ||
<para>The Material used for AR rendering.</para> | ||
</summary> | ||
</member> | ||
<member name="?:UnityEngine.XR.ARBackgroundRenderer.backgroundRendererChanged(System.Action)"> | ||
<summary> | ||
<para>Called when any of the public properties of this class have been changed.</para> | ||
</summary> | ||
<param name="value"></param> | ||
</member> | ||
<member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundTexture"> | ||
<summary> | ||
<para>An optional Texture used for AR rendering. If this property is not set then the texture set in XR.ARBackgroundRenderer._backgroundMaterial as "_MainTex" is used.</para> | ||
</summary> | ||
</member> | ||
<member name="P:UnityEngine.XR.ARBackgroundRenderer.camera"> | ||
<summary> | ||
<para>An optional Camera whose background rendering will be overridden by this class. If this property is not set then the main Camera in the scene is used.</para> | ||
</summary> | ||
</member> | ||
<member name="P:UnityEngine.XR.ARBackgroundRenderer.mode"> | ||
<summary> | ||
<para>When set to XR.ARRenderMode.StandardBackground (default) the camera is not overridden to display the background image. Setting this property to XR.ARRenderMode.MaterialAsBackground will render the texture specified by XR.ARBackgroundRenderer._backgroundMaterial and or XR.ARBackgroundRenderer._backgroundTexture as the background.</para> | ||
</summary> | ||
</member> | ||
<member name="M:UnityEngine.XR.ARBackgroundRenderer.DisableARBackgroundRendering"> | ||
<summary> | ||
<para>Disables AR background rendering. This method is called internally but can be overridden by users who wish to subclass XR.ARBackgroundRenderer to customize handling of AR background rendering.</para> | ||
</summary> | ||
</member> | ||
<member name="T:UnityEngine.XR.ARRenderMode"> | ||
<summary> | ||
<para>Enumeration describing the AR rendering mode used with XR.ARBackgroundRenderer.</para> | ||
</summary> | ||
</member> | ||
<member name="F:UnityEngine.XR.ARRenderMode.MaterialAsBackground"> | ||
<summary> | ||
<para>The material associated with XR.ARBackgroundRenderer is being rendered as the background.</para> | ||
</summary> | ||
</member> | ||
<member name="F:UnityEngine.XR.ARRenderMode.StandardBackground"> | ||
<summary> | ||
<para>The standard background is rendered. (Skybox, Solid Color, etc.)</para> | ||
</summary> | ||
</member> | ||
</members> | ||
</doc> |
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TestBuilds/v1.0.3/build_Data/Managed/UnityEngine.AccessibilityModule.dll
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TestBuilds/v1.0.3/build_Data/Managed/UnityEngine.AccessibilityModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
<doc> | ||
<members> | ||
<assembly> | ||
<name>UnityEngine.AccessibilityModule</name> | ||
</assembly> | ||
<member name="T:UnityEngine.Accessibility.VisionUtility"> | ||
<summary> | ||
<para>A class containing methods to assist with accessibility for users with different vision capabilities.</para> | ||
</summary> | ||
</member> | ||
<member name="M:UnityEngine.Accessibility.VisionUtility.GetColorBlindSafePalette(UnityEngine.Color[],System.Single,System.Single)"> | ||
<summary> | ||
<para>Gets a palette of colors that should be distinguishable for normal vision, deuteranopia, protanopia, and tritanopia.</para> | ||
</summary> | ||
<param name="palette">An array of colors to populate with a palette.</param> | ||
<param name="minimumLuminance">Minimum allowable perceived luminance from 0 to 1. A value of 0.2 or greater is recommended for dark backgrounds.</param> | ||
<param name="maximumLuminance">Maximum allowable perceived luminance from 0 to 1. A value of 0.8 or less is recommended for light backgrounds.</param> | ||
<returns> | ||
<para>The number of unambiguous colors in the palette.</para> | ||
</returns> | ||
</member> | ||
</members> | ||
</doc> |
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TestBuilds/v1.0.3/build_Data/Managed/UnityEngine.AnimationModule.dll.mdb
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