Skip to content

Commit

Permalink
v1.0.3 Built
Browse files Browse the repository at this point in the history
Testing version 1.0.3 built for testing.
  • Loading branch information
zikiro committed Mar 30, 2018
1 parent 5b99a20 commit e85117f
Show file tree
Hide file tree
Showing 186 changed files with 83,522 additions and 0 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -119,4 +119,6 @@ MonoBehaviour:
- RPC_Activate_Blink
- RPC_TriggerAbility
- RPC_ResetStats
- RPC_Activate_NYEH1
- RPC_Activate_NYEH2
DisableAutoOpenWizard: 1
Binary file added TestBuilds/v1.0.3/UnityPlayer.dll
Binary file not shown.
Binary file added TestBuilds/v1.0.3/build.exe
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added TestBuilds/v1.0.3/build_Data/Managed/System.dll
Binary file not shown.
Binary file not shown.
Binary file not shown.
1,361 changes: 1,361 additions & 0 deletions TestBuilds/v1.0.3/build_Data/Managed/UnityEngine.AIModule.xml

Large diffs are not rendered by default.

Binary file not shown.
Binary file not shown.
59 changes: 59 additions & 0 deletions TestBuilds/v1.0.3/build_Data/Managed/UnityEngine.ARModule.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.ARModule</name>
</assembly>
<member name="T:UnityEngine.XR.ARBackgroundRenderer">
<summary>
<para>Class used to override a camera's default background rendering path to instead render a given Texture and/or Material. This will typically be used with images from the color camera for rendering the AR background on mobile devices.</para>
</summary>
</member>
<member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundMaterial">
<summary>
<para>The Material used for AR rendering.</para>
</summary>
</member>
<member name="?:UnityEngine.XR.ARBackgroundRenderer.backgroundRendererChanged(System.Action)">
<summary>
<para>Called when any of the public properties of this class have been changed.</para>
</summary>
<param name="value"></param>
</member>
<member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundTexture">
<summary>
<para>An optional Texture used for AR rendering. If this property is not set then the texture set in XR.ARBackgroundRenderer._backgroundMaterial as "_MainTex" is used.</para>
</summary>
</member>
<member name="P:UnityEngine.XR.ARBackgroundRenderer.camera">
<summary>
<para>An optional Camera whose background rendering will be overridden by this class. If this property is not set then the main Camera in the scene is used.</para>
</summary>
</member>
<member name="P:UnityEngine.XR.ARBackgroundRenderer.mode">
<summary>
<para>When set to XR.ARRenderMode.StandardBackground (default) the camera is not overridden to display the background image. Setting this property to XR.ARRenderMode.MaterialAsBackground will render the texture specified by XR.ARBackgroundRenderer._backgroundMaterial and or XR.ARBackgroundRenderer._backgroundTexture as the background.</para>
</summary>
</member>
<member name="M:UnityEngine.XR.ARBackgroundRenderer.DisableARBackgroundRendering">
<summary>
<para>Disables AR background rendering. This method is called internally but can be overridden by users who wish to subclass XR.ARBackgroundRenderer to customize handling of AR background rendering.</para>
</summary>
</member>
<member name="T:UnityEngine.XR.ARRenderMode">
<summary>
<para>Enumeration describing the AR rendering mode used with XR.ARBackgroundRenderer.</para>
</summary>
</member>
<member name="F:UnityEngine.XR.ARRenderMode.MaterialAsBackground">
<summary>
<para>The material associated with XR.ARBackgroundRenderer is being rendered as the background.</para>
</summary>
</member>
<member name="F:UnityEngine.XR.ARRenderMode.StandardBackground">
<summary>
<para>The standard background is rendered. (Skybox, Solid Color, etc.)</para>
</summary>
</member>
</members>
</doc>
Binary file not shown.
Binary file not shown.
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.AccessibilityModule</name>
</assembly>
<member name="T:UnityEngine.Accessibility.VisionUtility">
<summary>
<para>A class containing methods to assist with accessibility for users with different vision capabilities.</para>
</summary>
</member>
<member name="M:UnityEngine.Accessibility.VisionUtility.GetColorBlindSafePalette(UnityEngine.Color[],System.Single,System.Single)">
<summary>
<para>Gets a palette of colors that should be distinguishable for normal vision, deuteranopia, protanopia, and tritanopia.</para>
</summary>
<param name="palette">An array of colors to populate with a palette.</param>
<param name="minimumLuminance">Minimum allowable perceived luminance from 0 to 1. A value of 0.2 or greater is recommended for dark backgrounds.</param>
<param name="maximumLuminance">Maximum allowable perceived luminance from 0 to 1. A value of 0.8 or less is recommended for light backgrounds.</param>
<returns>
<para>The number of unambiguous colors in the palette.</para>
</returns>
</member>
</members>
</doc>
Binary file not shown.
Binary file not shown.
Loading

0 comments on commit e85117f

Please sign in to comment.