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d_a_obj_bamboo_island OK (#38)
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robojumper committed Sep 28, 2024
1 parent d35fb6d commit 64711cd
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Showing 7 changed files with 115 additions and 18 deletions.
2 changes: 2 additions & 0 deletions config/SOUE01/rels/d_a_obj_bamboo_islandNP/splits.txt
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Expand Up @@ -11,3 +11,5 @@ REL/executor.c:

REL/d/a/obj/d_a_obj_bamboo_island.cpp:
.text start:0x00000070 end:0x000004A0
.rodata start:0x00000000 end:0x00000028
.data start:0x00000000 end:0x000000F0
30 changes: 15 additions & 15 deletions config/SOUE01/rels/d_a_obj_bamboo_islandNP/symbols.txt
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@@ -1,20 +1,20 @@
_prolog = .text:0x00000000; // type:function size:0x2C scope:global
_epilog = .text:0x00000030; // type:function size:0x2C scope:global
_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
fn_404_70 = .text:0x00000070; // type:function size:0x7C
fn_404_F0 = .text:0x000000F0; // type:function size:0x7C
fn_404_170 = .text:0x00000170; // type:function size:0x134
fn_404_2B0 = .text:0x000002B0; // type:function size:0xE8
fn_404_3A0 = .text:0x000003A0; // type:function size:0x8
fn_404_3B0 = .text:0x000003B0; // type:function size:0x8
fn_404_3C0 = .text:0x000003C0; // type:function size:0x60
fn_404_420 = .text:0x00000420; // type:function size:0x80
dAcObambooIsland_c_classInit__Fv = .text:0x00000070; // type:function size:0x7C
interactCallback__18dAcObambooIsland_cFPvP9dAcBase_cP12dAcObjBase_c = .text:0x000000F0; // type:function size:0x7C
createHeap__18dAcObambooIsland_cFv = .text:0x00000170; // type:function size:0x134
create__18dAcObambooIsland_cFv = .text:0x000002B0; // type:function size:0xE8
doDelete__18dAcObambooIsland_cFv = .text:0x000003A0; // type:function size:0x8
actorExecute__18dAcObambooIsland_cFv = .text:0x000003B0; // type:function size:0x8
draw__18dAcObambooIsland_cFv = .text:0x000003C0; // type:function size:0x60
__dt__18dAcObambooIsland_cFv = .text:0x00000420; // type:function size:0x80
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
lbl_404_rodata_0 = .rodata:0x00000000; // type:object size:0x8 data:float
lbl_404_rodata_8 = .rodata:0x00000008; // type:object size:0x20 data:4byte
lbl_404_data_0 = .data:0x00000000; // type:object size:0x8 data:string
lbl_404_data_8 = .data:0x00000008; // type:object size:0x10
lbl_404_data_18 = .data:0x00000018; // type:object size:0x38
lbl_404_data_50 = .data:0x00000050; // type:object size:0x20 data:string
lbl_404_data_70 = .data:0x00000070; // type:object size:0x80
lbl_404_rodata_0 = .rodata:0x00000000; // type:object size:0x8 scope:local data:float
lbl_404_rodata_8 = .rodata:0x00000008; // type:object size:0x20 scope:local data:4byte
lbl_404_data_0 = .data:0x00000000; // type:object size:0x8 scope:local data:string
lbl_404_data_8 = .data:0x00000008; // type:object size:0x10 scope:local
g_profile_OBJ_BAMBOO_ISLAND = .data:0x00000018; // type:object size:0x10
lbl_404_data_50 = .data:0x00000050; // type:object size:0x20 scope:local data:string
__vt__18dAcObambooIsland_c = .data:0x00000070; // type:object size:0x80
4 changes: 2 additions & 2 deletions config/SOUE01/symbols.txt
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Expand Up @@ -1103,7 +1103,7 @@ FUN_8002dd50__9dAcBase_cFv = .text:0x8002DD50; // type:function size:0x34
FUN_8002dd90__9dAcBase_cFv = .text:0x8002DD90; // type:function size:0x3C
FUN_8002ddd0__9dAcBase_cFv = .text:0x8002DDD0; // type:function size:0x54
FUN_8002de30__9dAcBase_cFv = .text:0x8002DE30; // type:function size:0x4
fn_8002DE40 = .text:0x8002DE40; // type:function size:0x14
getOarcFile__12dAcObjBase_cFPCcPCc = .text:0x8002DE40; // type:function size:0x14
fn_8002DE60 = .text:0x8002DE60; // type:function size:0x14
getOarcResFile__12dAcObjBase_cFPCc = .text:0x8002DE80; // type:function size:0xC
fn_8002DE90 = .text:0x8002DE90; // type:function size:0xC
Expand Down Expand Up @@ -19438,7 +19438,7 @@ fn_80344E00 = .text:0x80344E00; // type:function size:0x114
fn_80344F20 = .text:0x80344F20; // type:function size:0x14C
fn_80345070 = .text:0x80345070; // type:function size:0x220
fn_80345290 = .text:0x80345290; // type:function size:0x244
fn_803454E0 = .text:0x803454E0; // type:function size:0x38
init__14ActorCollisionFv = .text:0x803454E0; // type:function size:0x38
fn_80345520 = .text:0x80345520; // type:function size:0x4C
fn_80345570 = .text:0x80345570; // type:function size:0x254
fn_803457D0 = .text:0x803457D0; // type:function size:0x8
Expand Down
2 changes: 1 addition & 1 deletion configure.py
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Expand Up @@ -963,7 +963,7 @@ def nw4rLib(lib_name, objects, extra_cflags=[]):
Rel(NonMatching, "d_a_obj_ballista_f3", "REL/d/a/obj/d_a_obj_ballista_f3.cpp"),
Rel(NonMatching, "d_a_obj_ballista_handle", "REL/d/a/obj/d_a_obj_ballista_handle.cpp"),
Rel(NonMatching, "d_a_obj_bamboo", "REL/d/a/obj/d_a_obj_bamboo.cpp"),
Rel(NonMatching, "d_a_obj_bamboo_island", "REL/d/a/obj/d_a_obj_bamboo_island.cpp"),
Rel(Matching, "d_a_obj_bamboo_island", "REL/d/a/obj/d_a_obj_bamboo_island.cpp"),
Rel(NonMatching, "d_a_obj_barrel", "REL/d/a/obj/d_a_obj_barrel.cpp"),
Rel(NonMatching, "d_a_obj_bblargebomb", "REL/d/a/obj/d_a_obj_bblargebomb.cpp"),
Rel(NonMatching, "d_a_obj_bbstone", "REL/d/a/obj/d_a_obj_bbstone.cpp"),
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29 changes: 29 additions & 0 deletions include/d/a/obj/d_a_obj_bamboo_island.h
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@@ -0,0 +1,29 @@
#ifndef D_A_OBJ_BAMBOO_ISLAND_H
#define D_A_OBJ_BAMBOO_ISLAND_H

#include <d/a/obj/d_a_obj_base.h>
#include <m/m3d/m_smdl.h>
#include <toBeSorted/actor_collision.h>

class dAcObambooIsland_c : public dAcObjBase_c {
public:
dAcObambooIsland_c() {}
virtual ~dAcObambooIsland_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;

private:
static const f32 unusedFloat1;
static const f32 unusedFloat2;

static void interactCallback(void *unknown, dAcBase_c *actor, dAcObjBase_c *interactor);

m3d::smdl_c mModels[2];
nw4r::g3d::ResFile mBrres;
ActorCollision mCollision;
};

#endif
1 change: 1 addition & 0 deletions include/toBeSorted/actor_collision.h
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ class ActorCollision {
multMatrix = callback;
return result;
}
void init();
void execute();

u8 field_0x00[0x1FC - 0x000];
Expand Down
65 changes: 65 additions & 0 deletions src/REL/d/a/obj/d_a_obj_bamboo_island.cpp
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@@ -0,0 +1,65 @@
#include <d/a/obj/d_a_obj_bamboo_island.h>
#include <toBeSorted/item_story_flag_manager.h>

const f32 dAcObambooIsland_c::unusedFloat1 = 100000.0f;
const f32 dAcObambooIsland_c::unusedFloat2 = 0.0f;

static const char *const sBambooIslandNames[] = {
"IslBamb",
"IslBamb_s",
};

SPECIAL_ACTOR_PROFILE(OBJ_BAMBOO_ISLAND, dAcObambooIsland_c, fProfile::OBJ_BAMBOO_ISLAND, 0x01F9, 0, 3);

void dAcObambooIsland_c::interactCallback(void *unknown, dAcBase_c *actor, dAcObjBase_c *interactor) {
if (dBase_c::isActorPlayer(*interactor) && actor != nullptr &&
StoryFlagManager::sInstance->getCounterOrFlag(284) == 0) {
StoryFlagManager::sInstance->setFlag(284);
}
}

bool dAcObambooIsland_c::createHeap() {
mBrres = getOarcResFile("IslBamb");
RoomManager::bindStageResToFile(&mBrres);
RoomManager::bindSkyCmnToResFile(&mBrres);
for (int i = 0; i < 2; i++) {
nw4r::g3d::ResMdl mdl = mBrres.GetResMdl(sBambooIslandNames[i]);
TRY_CREATE(mModels[i].create(mdl, &heap_allocator, 0x120));
}
void *dzb = getOarcFile("IslBamb", "dzb/IslBamb.dzb");
void *plc = getOarcFile("IslBamb", "dat/IslBamb.plc");
updateMatrix();
for (int i = 0; i < 2; i++) {
mModels[i].setLocalMtx(worldMatrix);
}
TRY_CREATE(mCollision.create(dzb, plc, true, worldMatrix, scale) == nullptr);
mCollision.init();
return true;
}

int dAcObambooIsland_c::create() {
CREATE_ALLOCATOR(dAcObambooIsland_c);

CollisionCheckContext::get()->registerActorBgCollision(mCollision, this);
mModels[0].setPriorityDraw(0x1C, 9);
mModels[1].setPriorityDraw(0x22, 9);
setBoundingBox(mVec3_c(-2400.0f, -1600.0f, -2300.0f), mVec3_c(2400.0f, 3900.0f, 2400.0f));
mCullingDistance = 500000.0f;
mCollision.interactFunc = interactCallback;
return SUCCEEDED;
}

int dAcObambooIsland_c::doDelete() {
return SUCCEEDED;
}

int dAcObambooIsland_c::actorExecute() {
return SUCCEEDED;
}

int dAcObambooIsland_c::draw() {
for (int i = 0; i < 2; i++) {
drawModelType1(&mModels[i]);
}
return SUCCEEDED;
}

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