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Merge data textures and VBOs into same SceneModel class #1117
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Changes in this PR
Also:
However for testing, and when we want to force data textures, we can force SceneModel to use data textures for all objects that have triangles, like so:
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Just a heads-up @tmarti and @Kurtil - please hold off on any big PRs to master branch for the next few days. This PR makes some big refactorings of your recent PRs, unifying them into the same SceneModel class. Small PRs should be OK though, if they're small enough to enable me to manually copy them into this branch.