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Vector2D.h
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Vector2D.h
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#pragma once
#include <iostream>
struct Vector2D {
float x;
float y;
Vector2D();
Vector2D(float x, float y);
Vector2D& add(const Vector2D& vec);
Vector2D& subtract(const Vector2D& vec);
Vector2D& multiply(const Vector2D& vec);
Vector2D& divide(const Vector2D& vec);
friend Vector2D& operator*(Vector2D& v1, const Vector2D& v2);
friend Vector2D& operator/(Vector2D& v1, const Vector2D& v2);
friend Vector2D& operator+(Vector2D& v1, const Vector2D& v2);
friend Vector2D& operator-(Vector2D& v1, const Vector2D& v2);
Vector2D& operator+=(const Vector2D& vec);
Vector2D& operator-=(const Vector2D& vec);
Vector2D& operator*=(const Vector2D& vec);
Vector2D& operator/=(const Vector2D& vec);
Vector2D& operator*(const int& i);
Vector2D& zero();
friend std::ostream& operator<<(std::ostream & stream, const Vector2D & vec);
};