teslo
is a TypeScript package for calculating elo rating in multiplayer games.
Supports duels, free-for-alls, and team matches. Compatible with both browser and Node.js environments.
Install the teslo
package.
# npm
npm install teslo
# yarn
yarn add teslo
# pnpm
pnpm add teslo
import { Player, Duel } from 'teslo'
const match = new Duel()
match.addPlayers(new Player('1', 1000), new Player('2', 900))
const results = match.calculate('1')
/*
[
{
id: '1',
elo: 1012
},
{
id: '2',
elo: 888
}
]
*/
import { Player, FreeForAll } from 'teslo'
const match = new FreeForAll()
match.addPlayers(
new Player('1', 1000),
new Player('2', 900),
new Player('3', 800)
)
const results = match.calculate('1', '2', '3')
/*
[
{
id: '1',
elo: 1010
},
{
id: '2',
elo: 900
},
{
id: '3',
elo: 790
}
]
*/
import { Player, Team, TeamDuel } from 'teslo'
const match = new TeamDuel()
const team1 = new Team('1')
const team2 = new Team('2')
team1.addPlayers(new Player('1', 1000), new Player('2', 900))
team2.addPlayers(new Player('3', 800), new Player('4', 700))
match.addTeams(team1, team2)
const results = match.calculate('1')
/*
[
{
id: '1',
players: [
{
id: '1',
elo: 1006
},
{
id: '2',
elo: 909
}
]
},
{
id: '2',
players: [
{
id: '3',
elo: 791
},
{
id: '4',
elo: 694
}
]
}
]
*/
import { Player, Team, TeamFreeForAll } from 'teslo'
const match = new TeamFreeForAll()
const team1 = new Team('1')
const team2 = new Team('2')
const team3 = new Team('3')
team1.addPlayers(new Player('1', 1000), new Player('2', 900))
team2.addPlayers(new Player('3', 800), new Player('4', 700))
team3.addPlayers(new Player('5', 600), new Player('6', 500))
match.addTeams(team1, team2, team3)
const results = match.calculate('1', '2', '3')
/*
[
{
id: '1',
players: [
{
id: '1',
elo: 1004
},
{
id: '2',
elo: 906
}
]
},
{
id: '2',
players: [
{
id: '3',
elo: 798
},
{
id: '4',
elo: 701
}
]
},
{
id: '3',
players: [
{
id: '5',
elo: 593
},
{
id: '6',
elo: 496
}
]
}
]
*/
new Player(id: string, elo: number)
static create(id: string, elo: number): Player
getExpectedResult(opponentElo: number): number
calculate(opponentElo: number, won: boolean, kFactor: number): number
new Team(id: string)
static create(id: string, ...players: Player[]): Team
addPlayer(player: Player): this
addPlayers(...players: Player[]): this
getAverageElo(): number
interface Options {
kFactor?: number
}
new Duel(options?: Options)
static create(options?: Options, ...players: Player[]): Duel
addPlayer(player: Player): this
addPlayers(...players: Player[]): this
calculate(playerId: string): PlayerResult[]
getResults(): PlayerResult[]
A duel is between 2 players. playerId
determines the winner.
interface Options {
kFactor?: number
minPlayers?: number
maxPlayers?: number
}
new FreeForAll(options?: Options)
static create(options?: Options, ...players: Player[]): FreeForAll
addPlayer(player: Player): this
addPlayers(...players: Player[]): this
calculate(...playerIds: string[]): PlayerResult[]
getResults(): PlayerResult[]
A free-for-all is between minPlayers
and maxPlayers
. playerIds
determines the winning order.
interface Options {
kFactor?: number
}
new TeamDuel(options?: Options)
static create(options?: Options, ...teams: Team[]): TeamDuel
addTeam(team: Team): this
addTeams(...teams: Team[]): this
calculate(teamId: string): TeamResult[]
getResults(): TeamResult[]
A team duel is between 2 teams. teamId
determines the winner.
interface Options {
kFactor?: number
minTeams?: number
maxTeams?: number
}
new TeamFreeForAll(options?: Options)
static create(options?: Options, ...teams: Team[]): TeamFreeForAll
addTeam(team: Team): this
addTeams(...teams: Team[]): this
calculate(...teamIds: string[]): TeamResult[]
getResults(): TeamResult[]
A team free-for-all is between minTeams
and maxTeams
. teamIds
determines the winning order.
Elo calculation starts with a player to player comparison. Initially, we calculate the probability of a player winning against their opponent.
Expected Result = 1 / (1 + 10 ^ ((Opponent Elo - Player Elo) / 400))
Once we have the expected result of a player against their opponent, we calculate their new elo with the actual result. Result
is either a 1
or 0
based on the player winning or losing respectively.
New Elo = Current Elo + KFactor * (Result - Expected Result)
In a duel, each player either gains or loses elo based on winning or losing. In a free-for-all, elo is calculated by player placement; players lose elo to those who placed higher and gain elo from those who placed lower. In a team match, each player's elo is calculated based on the average elo of the opposing team(s).
You can learn more about the elo rating system via the Wiki.
pnpm install
pnpm build
pnpm test
MIT