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Merge pull request #72 from silvereengames/master
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added ball dodge
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whos-evan authored Apr 28, 2023
2 parents 409a840 + 3464ecc commit bfe0607
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Showing 12 changed files with 1,080 additions and 3 deletions.
12 changes: 11 additions & 1 deletion src/lib/components/changelog/changelog.json
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@@ -1,5 +1,15 @@
{
"changelog": [
{
"name": "Minor tweaks and bug fixes.",
"date": "2023-04-25",
"additions": [
"Add Ball Dodge",
"Add a link to the GitHub in the credits"
],
"changes": [],
"removals": []
},
{
"name": "Minor tweaks and bug fixes.",
"date": "2023-04-22",
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]
}
]
}
}
4 changes: 2 additions & 2 deletions src/lib/components/credits.svelte
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We would also like to thank the following people for contributing to the site:
<br />
<span class="text-sm"
><a class="hover:underline" href="https://github.com/silvereengames">kclive</a> and <a class="hover:underline" href="https://github.com/duckmob">zeno</a> for
><a class="hover:underline" href="https://github.com/silvereengames">kclive (silvereen)</a> and <a class="hover:underline" href="https://github.com/duckmob">zeno</a> for
contributing to the GitHub, nev#0069 for providing domain(s),
<a class="hover:underline" href="https://www.youtube.com/watch?v=qtC_-8FRgzM">Blazer</a> for
creating content about the site, and to everyone who suggested games on our Discord. If you would
like to see your name here just contribute to the site!</span
like to see your name here just contribute to the site <a href="https://github.com/whos-evan/kazwire">here</a>!</span
>
</p>
</div>
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12 changes: 12 additions & 0 deletions src/routes/games/games.json
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"indie",
"strategy"
]
},
{
"name": "Ball Dodge",
"id": "ball-dodge",
"image": "ball-dodge.png",
"developer": "Silvereen Games - Moonlight (silvereen.net)",
"description": "Try or die to dodge all the floating red balls for some reason.",
"platoform": "PC",
"tags": [
"simulation",
"indie"
]
}
]
}
Binary file added static/game/ball-dodge/icon.png
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94 changes: 94 additions & 0 deletions static/game/ball-dodge/index.html
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<!DOCTYPE html>
<html lang="en">

<style type="text/css">
h1 {
font-family: Arial, Helvetica, sans-serif;
color: #F00;
font-size: x-large;
}

p {
font-family: Arial, Helvetica, sans-serif;
color: #000;
font-size: small;
}

body {
background-color: #FFF;
text-align: center;
margin: 0;
padding: 0;
}

#bloctxt {
border-left-width: 5px;
border-left-style: solid;
border-left-color: #F00;
padding-left: 10px;
position: absolute;
left: 50%%;
width: 600px;
margin-left: -260px
}
</style>

<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />

<!-- Enables full-screen on iOS devices -->
<meta name="viewport"
content="initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<meta name="HandheldFriendly" content="true" />
<link rel="icon" href="icon.png">

<title>Ball Dodge</title>


<!-- EXTRASOURCES -->
<!-- Loads the Javascript code...-->
<script src="src/Runtime.js"></script>

<script>

// Detection of when the html file is ran locally.
// You can remove this code for the final version
if (window.location.protocol == "file:") {
document.write('<div id="bloctxt">');
document.write('<h1>The application cannot be run...</h1>');
document.write('<p>HTML browsers do not allow you to launch data files directly from the file system.<br>');
document.write('A drag & drop of the html file on a web-browser window will not work, on any machine.<br>');
document.write('Please use the Build & Run option (it opens a local web server) to run your application,<br>')
document.write('or upload your application folder to a remote web-server, and start it from there...</p>');
document.write('</div>');
throw new error("Cannot run application");
}
</script>
</head>

<body>

<div style="display: inline-block; -webkit-user-select: none; text-align: left;">
<canvas id="MMFCanvas" width="640" height="480">
Your browser does not support Canvas.
</canvas>
</div>

<script>
// RUNTIMESTART
// This is where the HTML5 runtime is actually started
window.addEventListener("load", windowLoaded, false);
function windowLoaded() {
// Calls the runtime
// First parameter : name of the canvas element
// Second parameter : path to the cch file. Images and sounds must lay beside this file
new Runtime("MMFCanvas", "resources/Ball Dodge.cch");
}
// RUNTIMESTARTEND
</script>

</body>

</html>
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