Skip to content

Commit

Permalink
fix: Change projectile speed for enemy and player fireballs
Browse files Browse the repository at this point in the history
After fixing the normal vectors, they got significantly faster, this change makes them a little slower.
  • Loading branch information
kyranet committed Mar 15, 2019
1 parent 4a2c135 commit 0246024
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Goblin Slayer/Assets/Prefabs/enemyFireBall.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d9661fa5877585e4ba8c035fcefcf426, type: 3}
m_Name:
m_EditorClassIdentifier:
projectileSpeed: 10
projectileSpeed: 5
damage: 45
projectileRotation: 2.5
--- !u!212 &212884490172764548
Expand Down
2 changes: 1 addition & 1 deletion Goblin Slayer/Assets/Prefabs/playerFireBall.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d9661fa5877585e4ba8c035fcefcf426, type: 3}
m_Name:
m_EditorClassIdentifier:
projectileSpeed: 10
projectileSpeed: 5
damage: 45
projectileRotation: 2.5
--- !u!212 &212884490172764548
Expand Down

0 comments on commit 0246024

Please sign in to comment.