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fix: only load sprite file if sprite property in style is available (#…
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JinIgarashi committed Aug 27, 2023
1 parent 8141113 commit 0dfb343
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Showing 2 changed files with 16 additions and 9 deletions.
5 changes: 5 additions & 0 deletions .changeset/grumpy-eggs-greet.md
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---
"@watergis/maplibre-gl-legend": patch
---

fix: only load sprite file if sprite property in style is available
20 changes: 11 additions & 9 deletions packages/maplibre-gl-legend/src/lib/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -346,15 +346,17 @@ export class MaplibreLegendControl implements IControl {
if (map.loaded()) {
const style = map.getStyle();
const styleUrl = style.sprite;
const promise = Promise.all([
this.loadImage(`${styleUrl}@2x.png`),
this.loadJson(`${styleUrl}.json`)
]);
await promise
.then(([image, json]) => {
this.setSprite(image, json);
})
.catch((err) => console.error(err));
if (styleUrl) {
const promise = Promise.all([
this.loadImage(`${styleUrl}@2x.png`),
this.loadJson(`${styleUrl}.json`)
]);
await promise
.then(([image, json]) => {
this.setSprite(image, json);
})
.catch((err) => console.error(err));
}
this.updateLegendControl();
map.off('idle', afterLoadListener);
}
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