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This code silently doesn't work. The state callbacks are completely ignored unless theres an update first, which seems to be intentionalish (#46). Uncommenting Gamestate.update works as expected.
-- call function only if at least one 'update' was called beforehand
The fix for #46 really needs to be reverted, it causes this bug as well as the infamous single black screen (see: #46 (comment)) bug when switching states.
The text was updated successfully, but these errors were encountered:
This code silently doesn't work. The state callbacks are completely ignored unless theres an update first, which seems to be intentionalish (#46). Uncommenting Gamestate.update works as expected.
hump/gamestate.lua
Line 102 in 08937cc
The fix for #46 really needs to be reverted, it causes this bug as well as the infamous single black screen (see: #46 (comment)) bug when switching states.
The text was updated successfully, but these errors were encountered: